Flare by Nate Howard 2018-08-13T23:20:29Z
Shout out to RaghuC99 for helping with coding this thing, hope you got something out of it and join Ludum Dare again :D
Foon → Ludum Dare Explorer → Users → Nate Howard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Flare | jam | 2.75 | 2.80 | 1.87 | 3.37 | 2.70 | 2.62 |
Shout out to RaghuC99 for helping with coding this thing, hope you got something out of it and join Ludum Dare again :D
I'm happy we made a game in pretty much 2 days (I had to work today)
At first I was a little bit disappointed we didn't have time to balance it better and make it harder, but maybe we'll have to fix it up later and make it into a polished game, eh? :)
Bugs known:
-mobile controls will get stuck if you slide your finger off the arrow buttons (need a drag and release handler I guess?) -main menu button did not work, so we just refreshed the web page for now. -if you shoot a red asteroid right as it spawns, the flares shoot *above* the walls and do not help! -seems to have some lagg issues sometimes. seems to happen when other programs are running, the physics will keep going but the graphics gets choppy (expected), but the real killer is that the input events get lagged and then the ship flies unexpectedly, oops! -the stars due not look great due to random generator and tiling issues with the art -probably some other stuff, feel free to comment :D
Added https://ldjam.com/users/raghav-c to the contributors :)
@mironx Thanks for the feedback. I discovered that when you press all the arrow keys then some of the inputs gets stuck. That's why it goes all bonkers. I think there's a limit to how many arrow keys you can press at a time, maybe 2?
I'll find a way to fix it in future versions. Thanks a bunch!
Aww shucks, thanks! It was so fun to participate!
Yeah I just drew some stuff (@Raghav-c did the "flares" !) in mspaint, made the backgrounnd of the sprites transparent using paint.net (why doesn't paint support alpha channel haha?)
Didn't spend a lot on the graphics but I'm not super great at pixel art anyway ;)
I can't wait to put some real graphics and sounds in this game some day!
@Mironx thanks to your comment I fixed the weird issue :D It was that I was multiplying the slowdown factor of 90% with the deltaTime instead of dividing it; so any lagg spikes would SPEED UP the ship erradically instead of slow it down properly...lol!
I'm making so many improvements, added a mobile thumbstick that works really well and smooth, and hope to do much more! Hey, maybe I can make it into a "real game" soon :)
I tried the .zip version for windows and it works. Nice job! it's kind of infuriating, honestly, not being able to stop once I move the wrong way. I guess it makes it challenging but it would be less infuriating if there were more direction-switching blocks. :)
One sucky thing is my screen (1080p laptop screen... 1920x1080) cannot fit the game, so the bottom of the game is cut off.
Clicking makes a cool cursor animation but I do not see the point...does it do something?
It's not working for me, I see a white trapezoid and a grey/blue sky?
Holy shit
This is a cool idea, I thought of something similar when brainstorming but I went with another idea. I'm glad someone did this haha!