I like the style but there's so much going on in the scene of this game. Hard to tell when I'm close enough to hit an enemy or when I've hit them (other than seeing health decrease slightly). Maybe some sound effects for landing a hit and likewise when the player gets hit? Not sure if intended, but the sword becomes insanely long and distracts from the gameplay and viewpoint to see enemies and the environment. It's hard to see and avoid lasers (maybe make them a different color or slow them down). Boost seems way too fast to be useful in most combat situations except to get away. I seem to get hung up on enemies once in the air and by the time I land, half the time I'm dead from lasers and enemies.
Love this game and idea. Music is fun, but starts a bit too low in the beginning; would be cool if it sped up as aliens get into the bar to increase the sense of panic. While button mashing becomes a thing in the beginning, I think the speed/regeneration increase of aliens helps to alleviate this eventually. Maybe only allow two fingers at a time and slow down alien regeneration and/or speed to compensate that difficulty. It seems the difficulty can ramp up pretty quick with current settings. Overall, awesome game idea. Great job!
I like the concept. The depth of view is a bit jarring for seeing which items to go for, but I suppose that's the "difficulty"? The gameplay got a bit boring pretty fast as it felt pretty easy to stay within the bowl and water. Maybe include some hazards (poop, snakes, etc.) to avoid so it gets more difficult to stay in the bowl and water without hitting a hazard?
LD42 — Running out of space (3)
No More Spacers by xero560 2018-08-16T17:44:43Z ♥ 1
I like the style but there's so much going on in the scene of this game. Hard to tell when I'm close enough to hit an enemy or when I've hit them (other than seeing health decrease slightly). Maybe some sound effects for landing a hit and likewise when the player gets hit? Not sure if intended, but the sword becomes insanely long and distracts from the gameplay and viewpoint to see enemies and the environment. It's hard to see and avoid lasers (maybe make them a different color or slow them down). Boost seems way too fast to be useful in most combat situations except to get away. I seem to get hung up on enemies once in the air and by the time I land, half the time I'm dead from lasers and enemies.
A Bar In Space by Fluffy_Kaeloky 2018-08-16T17:29:07Z ♥ 2
Love this game and idea. Music is fun, but starts a bit too low in the beginning; would be cool if it sped up as aliens get into the bar to increase the sense of panic. While button mashing becomes a thing in the beginning, I think the speed/regeneration increase of aliens helps to alleviate this eventually. Maybe only allow two fingers at a time and slow down alien regeneration and/or speed to compensate that difficulty. It seems the difficulty can ramp up pretty quick with current settings. Overall, awesome game idea. Great job!
Flash Flush by BustosMan 2018-08-16T17:23:08Z ♥ 1
I like the concept. The depth of view is a bit jarring for seeing which items to go for, but I suppose that's the "difficulty"? The gameplay got a bit boring pretty fast as it felt pretty easy to stay within the bowl and water. Maybe include some hazards (poop, snakes, etc.) to avoid so it gets more difficult to stay in the bowl and water without hitting a hazard?