Most satisfying virtual forklift I've ever driven!
That being said, there was a lot of empty space where you're just kinda driving around with no real challenge. Dunno if there was a fail state at all in the game. I'd love to see that forklift in a more action-packed environment!
Great visuals and sound that all meld together for a cohesive experience.
Actual gameplay was a bit weird, because you end up not using the main mechanic for a minute, then doing a single, safe, small jump with your passengers to fill up most of your fuel. Then you just inch your way forward for another minute. I spent more time braking than actually tossing passengers around. The low friction and high amount of gas made it so I didn't feel like throwing the passengers for fun if I wanted a really high score.
That being said, the idea for the game is in itself really fun! If I had to throw passengers around more frequently it would be a 5/5 from me!
Art was great and I quite liked the controls as well. I don't think I've ever seen an isometric platformer from a jam before. Loved the effects on attacks!
I wish the levels (especially at the start) had some more open space to ease players into it. Overall I really liked the general feel of the game, but was really put off by the fact that every jump needed to be pixel perfect due to most pathways being single-tile wide. Felt like I needed a breather between every tough jump, but was immediately faced with another one.
Would love to play a more action-focused version of this!
LD47 — Stuck in a loop (3)
Warehouse Madness by Dexort 2020-10-06T22:22:01Z ♥ 1
Most satisfying virtual forklift I've ever driven!
That being said, there was a lot of empty space where you're just kinda driving around with no real challenge. Dunno if there was a fail state at all in the game. I'd love to see that forklift in a more action-packed environment!
Aztec Ride by Idan Rooze 2020-10-06T22:12:01Z ♥ 2
Great visuals and sound that all meld together for a cohesive experience.
Actual gameplay was a bit weird, because you end up not using the main mechanic for a minute, then doing a single, safe, small jump with your passengers to fill up most of your fuel. Then you just inch your way forward for another minute. I spent more time braking than actually tossing passengers around. The low friction and high amount of gas made it so I didn't feel like throwing the passengers for fun if I wanted a really high score.
That being said, the idea for the game is in itself really fun! If I had to throw passengers around more frequently it would be a 5/5 from me!
Shifting Edge by DaFluffyPotato 2020-10-06T21:57:57Z ♥ 1
Art was great and I quite liked the controls as well. I don't think I've ever seen an isometric platformer from a jam before. Loved the effects on attacks!
I wish the levels (especially at the start) had some more open space to ease players into it. Overall I really liked the general feel of the game, but was really put off by the fact that every jump needed to be pixel perfect due to most pathways being single-tile wide. Felt like I needed a breather between every tough jump, but was immediately faced with another one.
Would love to play a more action-focused version of this!