Foon → Ludum Dare Explorer → Users → jacobalbano

jacobalbano

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201223Tiny WorldHumphrey's Tiny Adventurecompo7542.442.062.193.312.692.302.7520

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jacobalbano

jacobalbano leaves an average of 1.8 feedback comments each event.

LD31 — Entire Game on One Screen (1)

The House by miguelmurca 2014-12-08T02:38:00

I didn't make a game so I can't rate, but this is absolutely terrifying. Great audio design.

LD30 — Connected Worlds (1)

Orbit by Noah Ratcliff 2014-08-26T20:53:00

I didn't enter so I can't rate, but here's some feedback.

It can be unclear at some times whether I've solved a puzzle or failed it, as both transitions are the same. This delays the feeling of satisfaction from beating a puzzle to after the fade completes. My suggestion for making this clearer is to have a correct solution fade the screen to white, and a failure fade to black. This would eliminate the wait to see if you'd succeeded, and allow you to immediately celebrate or prepare yourself to try again, respectively.

It can sometimes be difficult to see why exactly you failed a puzzle, due to the fact that your only visual feedback prior to the fade is that of an incorrectly matched orbit turning red. When a body has already been paired correctly, its orbit path disappears and will no longer turn red if another body begins orbiting it.

Sometimes it feels like the tractor beam is detecting a body between it and its target where that's not actually the case. This was most noticable in levels 15 and 16, where I could have a clear line of sight but the beam wouldn't activate. It seems like in some cases attempting to use the beam and failing will permenantly disable it.

Clicking on the home button or other menu while a transition is active can cause a soft-lock. In-game it can be cleared by pressing space, but at the main menu screen it put me in a state where I couldn't activate anything.

Overall I really liked it! I beat all the levels but 17, which I'm convinced is bugged (or maybe I'm just bad).

LD26 — Minimalism (1)

DUUHHH GAME by mohammad 2013-04-30T17:01:00

Haha this is so bad.

LD24 — Evolution (2)

Fall Of The Ark by rekcahdam 2012-09-01T07:48:00

Wow, really nice job. I can't rate since I didn't participate this time, but I would have given this quite a nice score.

The music is awesome; I left it open for a while after finishing the game.

As far as I could see there wasn't a way to tell if my health was getting low. I'm not sure how that ties into the mechanics, though.

Technically, the game us pretty darn impressive too. Is it a raytracing engine? Any chance of a source release?

evolution of monsters by mohammad 2012-09-01T04:20:00

I can't rate because I didn't submit a game this time around, but here are my thoughts:

The sound is kind of painful at times. It's sharp and cuts off abruptly.

The gun is definitely the shotgun from Doom. I know you entered in the jam, but I think that's pushing it. The assets from Doom are still under copyright.

Not really sure how it tied into the theme.

I guess I just didn't like it, overall.

LD23 — Tiny World (4)

Sirus the Virus by eburn184 2012-04-24T03:23:00

Definitely the most unique game I've seen so far, and the first one to get a 5 star rating from me. Nicely done.

Dessert Planet by Darien 2012-04-23T21:51:00

This is awesome. :D At first I thought it was a typo for desert planet, and laughed out loud when it loaded up.

Disastronaut by Jeffalisk 2012-04-23T19:29:00

At first I didn't realize you had to bring each part back to the asteroid before picking up another, but once I figured that part out it was a lot of fun. I loved the flavor texts and the music is quite good...kind of reminded me of Firefly. Nice work. :)

Tronster Tiny World by tronster 2012-04-23T15:16:00

Interesting blend of procedural AI and puzzle solving. Very cool. :)