FoonLudum Dare ExplorerUsers → HollyHay

HollyHay

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
202149Unstable👥Missed Spellingjam11623.192.953.472.652.743.562.76

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by HollyHay

LD49 — Unstable

Canary Collapse by Ametentia 2021-10-06T11:08:37Z

An interesting concept for a game. The minigames for fighting the enemies is decent fun, albeit the rock falling one should give the player some idea of where to stand, rather than being entirely random and unknown to the player. A few more "levels" for the tile walking one would've also helped, as they get repetitive quick. Mining through the rock to traverse the level is interesting as well, though might've been improved by letting you mine up or down, rather than just sideways. The music is also quite good. No information on the controls, even in the game submission page, is very unhelpful.

Star Dash by ZaneDD 2021-10-06T10:27:27Z

Interesting game, definitely fits the Jam's theme, and has some pretty good art as well. It could definitely be improved by letting the player turn faster when at lower speeds (better handling), and some reason to avoid hitting the walls (i.e. damage on collision). Better AI is obvious, but it sounds like that's on the plan anyway.

Moth Boi by manmantas 2021-10-05T09:10:34Z

Game was very fun, however it would've been interesting if the smaller form of the moth 'boi' had some utility, rather than just a cooldown between the big moth 'boi'. Fantastic moth models and animation.

Slipped Peak by Lyndon Goodacre 2021-10-06T11:24:51Z

Assuming I've done everything I can, which was slightly more than I realised at first, this game is indeed extremely short. There's some humour in there for sure (mostly with gizmodery). There's seems to be a fair amount of set up, such as what's in the inventory, the heiroglyphics perhaps, but it doesn't seem to go anywhere, or at least not anywhere obvious to me.

Long Hard Road Up by ilya096 2021-10-06T10:47:24Z

A very strange game. The art style is pretty nice, and the audio, including the background, sets an interesting mood to game. The game itself seems a little lackluster though. Turrets seem to do nothing as far as I can tell, while walls are entirely too OP. Surround Ramp with 8 of them and the enemies can't get through. From there it's an easy win.

Unsteady Bounce by Comfy 2021-10-05T03:12:29Z

A very fun and fairly intuitive game, the hand drawn art style is amazing, and the music and atmosphere really add to the experience of the game. Well done!

A Hard Pill to Swallow by osh.studio 2021-10-05T03:27:54Z

Incredible job! Despite how hard it could get at times, it was definitely addictive enough to make me want to finish the game, even if it did take around 80 shots. Well done on your first submission!

chaotic Room by TTU_HASAN 2021-10-06T11:42:11Z

This game is certainly chaotic. The controls are a little strange, especially with how the camera no longer follows the ball after release, making it pretty hard to follow. The mini-map is almost unhelpful, if not for the fact that it would tell me if a key existed somewhere in the room. 3D mini-maps are definitely hard to create, but having it at least spin around based on your direction would be far more helpful, as you could figure out a direction to go on. Making the keys 3D objects as well, rather than flat images would help them stand out too.