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heilfingd

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Powerchargejam2743.583.203.543.913.753.403.193.79
201738A Small World👥Railroad to Helljam7552.422.152.212.382.262.472.702.47

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by heilfingd

LD38 — A Small World

Railroad to Hell by Ferminho 2017-05-04T19:16:26Z

I'm with @ferminho, it was a great morale boost to read your comments. Thank you guys for the feedback!

I certainly didn't know about Snowpiercer, but now I know where to turn to for more "inspiration" to complete the game ;)

@flaterectomy I liked your idea to add the wind as a gameplay element. We originally intended to make the train directly affect gameplay by having two different "stages": one on the train roof and another inside, each with its own threats and ways to face the enemies. I would love to recover at least a few of those ideas for the final version and turn the train into something more than an empty setting!

@sgstair as @ferminho mentioned the number is your current cycle around the world. The train is supposed to be traveling on a Little Prince-esque kind of world where each cycle is one revolution around the planet. This tied in nicely with the theme of a "small world" (on top of the train being a self-contained world too)

We are aware of the insane difficulty caused by the enemies swarming and stunning you without possible reaction and that's one of the things we definitely have to fix first.

Again, thank you everyone for your great feedback!

Orbitz by Kyrv19 2017-05-06T15:44:42Z

Very addictive, I couldn't stop playing until the end. As other people have mentioned, it would be nice to be able to immediately reset an obvious miss. And maybe add more levels!

LD39 — Running out of Power

Powercharge by Ferminho 2017-08-02T20:39:59Z

Thank you very much for the comments guys!

We did bring up during development that the difficulty could be toned down a few notches, so we may revisit that :)

Mower Storms by dracominer 2017-08-02T21:00:26Z

Loved the graphics and the overall style/absurdity. But the game could have used a tutorial as other people mentioned, I kept sending black penguins back to the castle but didn't even find out how to attack with the assassins.

That cutscene is the stuff of legends.

Manual Mech by Mikeliosus 2017-08-02T21:16:02Z

A brilliant entry. The controls are very original and felt a bit awkward at first but I got used to them pretty quickly. Once you master them you start feeling like you're operating your own mech.

Will come back when you add more levels :) Great job!

Silicon Boulevard - A RoboNoire by ttocs167 2017-08-02T20:10:03Z

I liked the noire setting and the overall tone of the game. Also the graphics have some really nice details.

The gameplay however was a bit confusing and it looked like I was inadvertently skipping plot elements.

Giuseppe's Kidnapping by VEGACIDE 2017-08-02T20:33:42Z

Loved the game. We used a similar fading mechanic in our game but combining it with a puzzle system makes it more nerve-wrecking. The music helps too in that respect, as others have mentioned it's fantastic.

The game is addictive and I kept going through the levels trying desperately not to bleed out (that trail of blood left behind by Giuseppe is wonderfully gore)

Great entry!