Human Tragedy by tiffi 2017-08-02T17:29:59Z
This was an amazing game. I liked how there was a twist at the end. The graphics were nice and the music matched the setting.
Foon → Ludum Dare Explorer → Users → Draysound
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Karma Run | jam | 510 | 3.50 | 3.33 | 3.62 | 3.48 | 3.59 | 3.58 | 2.96 | 3.22 |
| 2017 | 39 | Running out of Power | 👥 | Electr-Ed | jam | 397 | 3.40 | 3.15 | 2.68 | 3.78 | 3.94 | 4.05 | 2.88 | 3.38 |
This was an amazing game. I liked how there was a twist at the end. The graphics were nice and the music matched the setting.
It was a good game and I liked the concept, I just wish there was more to do.
First to Comment haha! I noticed this game was created in 8 hours, good job. First issues: Game objective was kind of confusing overall, as well as what some features did ( or you had planned for them to do ). My first run I tried to dodge the triangles(SUCCESSFULLY!), which didn't turn out to be the point or matter because they did not affect the player (We'll call it 'Roomba') nor did they affect the center tower(?) Another thing I noticed is that power didn't do anything. Which basically is an instant 2 of 5 of less in theme :( When The circle retreated to the center nothing happened, and I waited a good 5 seconds. I'm not sure if it was a glitch or there is no effect. So in essence, those power cores did nothing (except make turrets). Game was a little too easy all things admitted. But I really liked the design. Roomba was a nice main character to play with easy movement. The turret feature was really quite neat. Just a few more cleanups in the right spots and it could be quite the game. Nice job.
Its just a little confusing and the audio can get very frustratingly repetitive. I'll Elaborate: Like a previous comment, the text was very small, and it was hard to tell which thing was which. A tutorial would have been beautiful for this concept. The air ( or lack there of )(get it cause its space ;) control was also a little tough to figure out without explanation. And very hard to use. I do like a challenge, but it just wasn't engaging enough for me. Partly because of the BEWOOOPS! in my ear the whole time haha! Which brings me to my forte: audio. Just wish it was a little less repetitive and I'm more talking about the bewoops right now, I think the song itself was alright. I think it might have been more effective to have a few bewoops to let you know and then red lights. That way you can focus on the art of spaceflight instead of the art of bewoop ( if you haven't figured it out bewoop is the danger/repair noise). Critiques aside, I thought the game looked nice, the concept was neat especially space flight. Just a little rough around the edges but nice.
Neat idea but rough around edges. I agree that the second level appears to be very hard. Wish there was some movement animation and a little more audio variety. The quip for losing was funny though!
the three guards made a spinning hug circle (which was advantageous to sneak by). It was beautiful.
The walkie talkie did something?... XD
whoops! the make-out distraction worked for me :D
Very fitting with the theme and well made but it breathes stress XD. Should make an option to overlay nice music for a minute, like spa stuff is all you can hear, hahaha. Nice Job, I will never work in an office, adieu.
Really like your game! its pretty fun to play and the graphics/audios are something.. was interesting (B B B B B B B B B B B BBB)(audio interpretation). Bueno.
Yes I'm making fun of Dizzy and his cookie cutter comment XD, did you even play it or just fishing for good karma on own game. Can't wait for level two Bananaman!
I just realized I could slap the the three songs back to back, maybe loop the first one once, I doubt people will play long than 7min either, put it all into one file. It may not be linear with the game, but it would encompass the darker theme as the player becomes more skilled. Yay or Nay?
Just realized I was on the wrong thread XD not the on we were using, it's your discretion which you like better, good karma is definitely the most fun even as a standalone, I don't know if a variety of music scores higher or not, either way I'm pretty satisfied with the result, you could make the karma due to to moves/time a little easier though haha.
@blubberquark there was a longer soundtrack that got progressively darker, but I felt like the nice one would be more enjoyed. There all on the soundcloud link above regardless, if you get time let me know if you felt the other two would have fit or no, it's sometimes hard to tell as a music creator rather than player.
Dear God, I'm glad you were very honest hahaha. The game would've been funny If you had followed the theme, the more you play the worse It gets XD. You would have to make it start out good tho. One bonus point for Baymax faces and two points for honesty. We all gotta start somewhere, respect you for still submitting. :) (: