It wasn't always clear where the goal was. Sometimes the green goal would not appear, but the game seemed fine with me delivering to the opponent location instead. During one playthrough, I stole a package back and forth with the AI for a bit and then it gave up for the rest of the game. Pretty decent game in general!
A very funny experience. The overall design is amusing, the driving mechanics were a bit rough in terms of getting stuck on buildings, but running over pedestrians is always a good time in a unity game.
This is hilarious. If you crash directly into something before time is up, you continue to lose points for repeated collisions even after the game is over; which is also very funny.
Not an easy game but I had fun flipping upside down and such. Very amusing content. Was only really able to deliver the gold bars to that first bucket. I enjoyed the sound design, I thought it worked very well.
The game is a neat concept, but it became frustrating rather early on. Even the tutorial level was too short to make sure you could read all the instructions. I like the pizza throwing concept. Using doors was not exceptionally intuitive and could have been explained better. The sound design was very minimalist; not necessarily bad but some of the effects and jingles that did exist (for completing or failing levels for instance) became annoying. In that same category of audio, it seems your title screen theme is just Funiculì, Funiculà. This is well themed, but not a very creative choice. Anyway, the amount of time it took to load into a level and then countdown to start was also a bit of a drag. Some of the level design concepts were fun, but there was also some questionable stuff. Level 5 is a good example of questionable level design. Having a rush sequence isn't inherently bad, but by level 5, you shouldn't expect the player to have either the ability or the investment to complete a challenge with almost no margin of error. I know it was probably to help ease players into using sprint, but in that case (for a very early level like this one) I would recommend making it barely unwinnable without sprint and then fairly easy with sprint. As it is, it is only barely winnable with sprint. With all that being said, it's a pretty decent game for 72 hours. Naturally it has room for improvement if you're interested in continuing development.
LD53 — Delivery (6)
Dronazon by theMule 2023-05-03T03:06:20Z ♥ 1
It wasn't always clear where the goal was. Sometimes the green goal would not appear, but the game seemed fine with me delivering to the opponent location instead. During one playthrough, I stole a package back and forth with the AI for a bit and then it gave up for the rest of the game. Pretty decent game in general!
Irresponsible deliveries by Rezioz 2023-05-03T02:53:18Z ♥ 1
A very funny experience. The overall design is amusing, the driving mechanics were a bit rough in terms of getting stuck on buildings, but running over pedestrians is always a good time in a unity game.
Inconvenient Conveyance by LucDeligne 2023-05-03T00:43:30Z ♥ 0
This is hilarious. If you crash directly into something before time is up, you continue to lose points for repeated collisions even after the game is over; which is also very funny.
PARCEL ROCKET by Braveskin 2023-05-03T00:34:56Z ♥ 1
Not an easy game but I had fun flipping upside down and such. Very amusing content. Was only really able to deliver the gold bars to that first bucket. I enjoyed the sound design, I thought it worked very well.
Pizza Pete's Peculiar Predicament by Space_Games 2023-05-02T23:52:12Z ♥ 2
The game is a neat concept, but it became frustrating rather early on. Even the tutorial level was too short to make sure you could read all the instructions. I like the pizza throwing concept. Using doors was not exceptionally intuitive and could have been explained better. The sound design was very minimalist; not necessarily bad but some of the effects and jingles that did exist (for completing or failing levels for instance) became annoying. In that same category of audio, it seems your title screen theme is just Funiculì, Funiculà. This is well themed, but not a very creative choice. Anyway, the amount of time it took to load into a level and then countdown to start was also a bit of a drag. Some of the level design concepts were fun, but there was also some questionable stuff. Level 5 is a good example of questionable level design. Having a rush sequence isn't inherently bad, but by level 5, you shouldn't expect the player to have either the ability or the investment to complete a challenge with almost no margin of error. I know it was probably to help ease players into using sprint, but in that case (for a very early level like this one) I would recommend making it barely unwinnable without sprint and then fairly easy with sprint. As it is, it is only barely winnable with sprint. With all that being said, it's a pretty decent game for 72 hours. Naturally it has room for improvement if you're interested in continuing development.
Pizza Time by Macbarette 2023-05-02T03:15:11Z ♥ 2
I really like the level design. I made it to stage 15 and really enjoyed solving the different puzzles as the elements became more complex. Well done.