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cymon

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Comments by cymon

LD18 — Enemies as Weapons

D3SCENT by moltanem2000 2010-08-25T09:23:00

Got some bugs for you.

In the room with the 10 spring door it's possible to get locked up if you're shot while in the checkpoint area.

If you get shot you go to a checkpoint. If you run into a closed door you go back to the evil robot at the beginning. Kinda sucks when you're trying to get the good ending... at least I assume it's good. Gotta be better than the one I got giving it the springs.

AfterDark by AClockWorkLemon 2010-08-23T08:29:00

Giving you props if only for not using "enemies as ammo".

ARCANE by Neonlare 2010-08-23T08:44:00

Yeah, I don't get it. So you get the power of an enemy that you manage to kill? Saying that somewhere would be good. Nice aesthetic, but hard to play.

Alpha Channel by Spooner 2010-08-23T08:00:00

Not great, but better than most of the other entries so far.

Conquest by Covenant 2010-08-23T09:41:00

Love the multiple units and unique game play. Awesome.

This game suffers from a pretty major bug and strategy flaw. There are occasionally invisible gems that drop. I realized this when I saw units moving "under" the grass tile, but never through that tile. Then I discovered that they will never pass though a gem, invisible or not. So by not collecting gems you actually have the option to block everyone off and just wait them out. Too easy.

Suggestion, gems from fallen enemies are dropped to some sort of inventory on the bottom of the screen. Keep the board clear.

Constatine Sucks by Cosine 2010-08-23T09:46:00

Congrats on doing something other then "enemies as ammo." I liked this one. Good variety of powerups.