Glyph Tower by YogurtTheHorse 2024-04-16T10:59:53Z
Loved the sounds and music. Great idea and the glyph execution feels nice. Instructions were a bit quick so it took a while to figure out how to get resources to cast spells.
Foon → Ludum Dare Explorer → Users → Creatan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Sheep Collector | jam | 237 | 3.71 | 3.66 | 3.42 | 3.76 | 3.57 | 3.59 | 3.64 | 3.78 |
| 2025 | 57 | Depths | 👥 | Bat outta Hell | jam | 365 | 3.64 | 3.97 | 3.02 | 3.28 | 3.21 | 3.72 | 2.66 | 3.17 |
| 2024 | 55 | Summoning | 👥 | Fruit Punch | jam | 380 | 3.75 | 3.62 | 3.80 | 3.67 | 3.95 | 3.64 | 3.93 | 3.63 |
Loved the sounds and music. Great idea and the glyph execution feels nice. Instructions were a bit quick so it took a while to figure out how to get resources to cast spells.
Loving the art and sounds/music. Not sure if I got lucky but the Knight cards feel like they trivialize the difficulty. Minor gripe that the actions go through the tutorial overlay, I was confused for a while when I managed to end turn and drag a card to the field.
Love the atmosphere it feels so cozy. The art is great and the game feels polished.
What could use a bit more iteration is collecting flowers and the step count. What I mean is that they are quite disconnected from each other, if you want a low step count you'll ignore the flowers and head towards the exit and if you decide to collect the flowers you are ignoring the step count.