FoonLudum Dare ExplorerUsers → cileth

cileth

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Fleur Defensejam114.414.123.794.294.624.373.493.99
201944Your life is currency👥Penny Arcanejam384.154.043.454.134.324.293.723.97
201841Combine 2 Incompatible Genres👥00Boyfriend - A Spy's Dating Simjam44.414.343.954.324.394.444.104.08

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cileth

LD44 — Your life is currency

Penny Arcane by SamStallion 2019-05-02T06:41:44Z

@balance686 Hey, I just uploaded an updated version of the game with some bug fixes. I've added some resolution options that will hopefully solve the issue of your mouse getting stuck. The game will now start in windowed mode, you can toggle fullscreen with alt+enter. Let us know if it works!

LD46 — Keep it alive

Fleur Defense by SamStallion 2020-04-22T23:01:11Z

@peachtreeoath It actually is endless unless you manage to buy a bug nuke...but I don't want to soil any surprises. Thanks for playing!

Fleur Defense by SamStallion 2020-04-25T03:36:04Z

@abdurrahman-khallouf thanks for playing! The redness of the plants is basically the health bar of the plant. The more red, the closer the plant is to death. Plants can heal themselves if they are mostly hydrated (will see a green particle effect when they are healing) and will start taking damage if they are less hydrated (smoking particle).

We went for a more chill vibe for the music, but if your mother plant gets below 25% the music changes up to something more menacing. Thanks for the feedback though, I can see it needing to be a bit more intense.

Ideally we would want the difficult to ramp up faster. As it turns out it's very difficult to tune balance and make the game simultaneously!

Fleur Defense by SamStallion 2020-04-25T20:45:53Z

@iamscissors thanks for playing, and thanks for the feedback!

It is difficult to manage your plants out of sight, which is part of the fun/challenge. Though, if we continue this project I would like to add some UI elements to notify players that plants are taking damage out of view. Sound queues would also be helpful. We have some sounds for when lemon trees are being attacked and the sound fades based on the distance to the tree. To go along with this I would also add more ways to navigate from top to bottom, like an unlockable teleporter or something.

Initially the melee attack had a knockback on enemies. It was way too strong, you could basically infinitely hold up a wave of enemies by knocking them back slightly (same with the melee plants). We removed the knockback and increased health scaling of enemies to combat it with the thinking that melee attacks are useful early on but lose their effectiveness as the game progresses so you would need to rely on plants to do the dirty work. We had discussed having player abilities being unlocked through the shop, but those ideas got cut midway through the jam due to scope.

I'm always looking for ways to improve the responsiveness of controls. There is a variable jump (which might be what you're experiencing) where you can control your jump height. Hold down jump to get max jump height, let go early to cut it early. In the future I would add things like input buffers and ledge forgiveness to give some leeway to pressing the jump button early/late.

Fleur Defense by SamStallion 2020-04-28T20:34:14Z

@le-don thanks for playing! We intentionally made the first wave intermission longer so so that players could have a bit more time to explore and figure things out. We spawned 2 lemons initially on trees to hint towards that mechanic. We've had mixed feedback that the first intermission is too long and too short simultaneously, so it's pretty difficult to nail down the perfect timing without a lot of playtesting. Ideally we would have a tutorial to go over the mechanics and ramp players up smoothly.

We had discussed ways to regrow the lemon trees but ran out of time to implement it. Something like a lemon tree fertilizer you can carry up to the trees then water.

The plant selling is actually extremely overpowered and should be nerfed significantly. We're looking into other ways of making money if we continue working on this project. I wont spoil the strategy for anyone, but it is op :]

LD41 — Combine 2 Incompatible Genres

Lucky Towers! by FormalCloud 2018-04-24T16:01:17Z

This was a cool entry, the art and UI are pretty sweet. The music and sound is solid as well. The gameplay is pretty good, a bit slow in some cases. I think there could be a couple things to speed up the gameplay, like a start next wave button or faster enemy movement speed/turret fire rate. The slot machine was pretty satisfying! I did notice a bit of a bug with buying turrets. I bought a frost turret and didn't place it (trying to choose a different turret to buy) and lost the gold but the frost turret also disappeared. Overall, a quality jam!

Toodee and Topdee by dietzribi 2018-04-29T05:03:38Z

nice peps bro. ;P

Cropshots by DavidPIxel 2018-04-25T19:59:23Z

The art was really great and the UI was solid. The controls felt good and the gameplay was pretty fun. Great job!

Armagedunk by videodog 2018-04-29T07:33:45Z

pancakes

Karaoke Ninja by GastricSparrow 2018-04-29T05:38:15Z

whale song op.

On The Fly by qkjosh 2018-04-25T03:47:23Z

The art and vibe is great, nice entry!

Reverse by MrJake7X 2018-04-29T07:20:19Z

Really loved the art style. Didn't really like the fact that the arms were just outstretched. Wasn't really sure when switching characters was necessary since I could basically glitch my way over obstacles with the ice character. Was also able to break the game by jumping out of the map. Didn't really see any theme connection. Seems like a good basis for a game, just needs some work.

Wordslide by TravisChen 2018-04-29T06:12:10Z

Concept was pretty cool. Didn't feel super exciting. The music got pretty repetitive. Overall, pretty good submission.

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-25T20:05:05Z

@Mashas thank you for the kind words! We definitely considered having a boss of some sort. I thought it would have been pretty cool to have the boss interact with your phone, like jam it up or hack into it and send a ridiculous message or something. But alas, that was wayyyyy out of scope :D Thanks for playing!

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-26T21:04:38Z

@cassio-eduardo Thanks for the feedback! We definitely wanted to keep the gameplay pretty light and accessible, which is why the enemy patterns are pretty predictable. It get's a little more hairy towards the end of course where enemies are dropping down and rockets are flying at you. We only expected players to put in 5-10 minutes of gameplay though, so being able to get in and do stuff at any skill level was pretty important. There are mechanics like the dodge-roll and platforming that let players more familiar with the genre do some fun things even if the enemies aren't super challenging.

As far as the dating-sim side, our vision was a more modern dating scene. We didn't want it to be so much about relationship building and creating complex backstories but more about the initial text conversation trying to find a match. After all the main character is a Spy, constantly called on to complete missions. Not so ideal for a steady relationship. You may have noticed that the girl you're texting is different each time. We felt it was a good way to keep things light and fun, but also tie in the gameplay elements of healing/taking heart damage based on responses in a funny metaphorical way.

Anyways, there is always more we wish we could do in a jam! But 72 hours goes by pretty quick. Thanks for playing!

Cheers!