i got a cramp on my finger lol. The audio is SO friggin satisfying. I love how you made the bars play a scale, so when they separate, they give off a nice harmony. I thought that was well thought out.
Very interesting take on the theme. While the instructions are clear enough, some diagrams or graphics to clarify would be very helpful with the accessibility. I love the idea in which you are trying to maintain balance between two factions through mini-skirmishes. An unique and well thought-out piece overall
*Some other font than Futura for the bodytext would enhance the legibility imo ;)
took some time to get used to, but the overall control feels alright. Since there's a lot of time where the mind stays idle, some sound effect would've improved the overall experience. A solid entry for compo tho. Great work!
Some kind of post processing or shadow to emphasize the distance of the player from the ground would be nice, maybe motion blur to portray speed as well? Also, using the particle system to show some kind of a snowy-wind zone instead of a red box would make it look more intuitive Bit hard to get used to the controls, but neat idea!
LD50 — Delay the inevitable (5)
Belecint by unpronounceable 2022-04-05T02:56:08Z ♥ 1
i got a cramp on my finger lol. The audio is SO friggin satisfying. I love how you made the bars play a scale, so when they separate, they give off a nice harmony. I thought that was well thought out.
Lords of the Deck: 50 cards to WAR by AsmadiGames 2022-04-05T02:48:01Z ♥ 1
Very interesting take on the theme. While the instructions are clear enough, some diagrams or graphics to clarify would be very helpful with the accessibility. I love the idea in which you are trying to maintain balance between two factions through mini-skirmishes. An unique and well thought-out piece overall
*Some other font than Futura for the bodytext would enhance the legibility imo ;)
Imagine Him Happy by Widdershin 2022-04-05T02:36:34Z ♥ 1
took some time to get used to, but the overall control feels alright. Since there's a lot of time where the mind stays idle, some sound effect would've improved the overall experience. A solid entry for compo tho. Great work!
Claustrowordia by Antti Haavikko 2022-04-04T15:09:10Z ♥ 0
Great UX design. Almost hard to believe someone pulled the entire thing off in just two days!
Breezer the Freezer by mindexpositions 2022-04-03T23:05:29Z ♥ 3
Some kind of post processing or shadow to emphasize the distance of the player from the ground would be nice, maybe motion blur to portray speed as well? Also, using the particle system to show some kind of a snowy-wind zone instead of a red box would make it look more intuitive Bit hard to get used to the controls, but neat idea!