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Acr1m

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Spatial Rift - Ludum Dare 42 - Jamjam3.002.503.004.003.003.501.001.00
201841Combine 2 Incompatible Genres👥Game Jam 41 - Neon Ninja (Alpha)jam

Correlations

Feedback left by Acr1m

Acr1m leaves an average of 10.0 feedback comments each event.

LD27 — 10 Seconds (10)

Cube of quads by yetatore 2013-08-28T06:32:00

Hey yetatore, nice work for your first Ludum! I actually enjoyed this one.

Don't worry about using Unity for your Ludum Dare project, you can make a "2D" game with it just as fine as any other 2D game engine, which it looks like you won't have any problems with coding it.

I teamed up with a buddy and we made a Unity game too, check it out here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26384

Viral Attack by mikegbrown 2013-08-27T23:28:00

First of all, thanks for checking out my game earlier :)

Nicely done. I actually like the menu. Work on menus sadly is under-rated.

I would like to see a higher res version of the menu to match the level of resolution in the actual game.

Cheers

Sphere of Destiny by trylle 2013-08-27T06:26:00

Aww :( I'd love to try out your game, but it seems the link is broken :/

OOO by heartvine 2013-08-27T06:24:00

Very awesome! I love it. Love the ambience, and all the rest of the sound effects. Great Job!

I always try games first without reading instruction to check "intuitiveness" and I, probably in my own failure, didn't try right clicking them >_> But all is well.

Very cool game, love the sleek style. Makes for a very polished looking game even if small scale. Holistically speaking though, it's really good.

I would like for it not to spawn new circles on top of the already existing circles on the screen.

Extraterrestrial Encounters by Mapboy 2013-08-27T06:10:00

The controls feel nice, shooting the "repeated" shotgun was fun :P I also like the sounds. I actually really liked the music too, although it didn't seem to fit the idea of being "invaded"

I'm sorry to hear about the lost progress >.< I recommend using a Subversion of some sort, like SourceTree, which comes with Git if you choose that option.

I would like to see more enemy types, along with limited supply of ammo. Maybe ammo dropped by aliens? Maybe new weapons after defeated tough enemies/bosses?

Cheers

Control Freak by no_Face 2013-08-27T05:58:00

I'm loving the idea of a quick "reaction" battle between two players. I'd love to try this out with a friend! And in fact I think I will tomorrow.

I'm having trouble understanding the scoring. I would like to see a "How To" menu or something when it comes to something like this.

Mechanical Covert Espionage by EncryptedCow 2013-08-27T05:30:00

The graphics look great! I also like the sounds. You made the music with Bfxr? That's pretty impressive.

I love the art and the detail that went into it. I also like the tutorial, real neat stuff.

I'd like the text to be alot bigger though, or maybe just scale the whole screen larger? Maybe I missed that. I also find that having to return back to the entrance pretty redundant, but the puzzle heading toward the main Safe Door was fun.

Celly by JimmyDelaney19 2013-08-27T04:49:00

Woo! Great work on the project Jimmy, looking forward to next Jam.

Once upon a Night by zanval 2013-08-27T04:46:00

Aww the ghost is so adorable >.< I love him! It makes me so sad when I see him crying like that... :'( Great job on the assets.

I really love the concept too, a ghost afraid of the dark. That's just a wonderful idea.

Only thing I would like to see to make it possible to avoid the monsters. Right now as a player, I just feel like it's something I have no control over.

Loved it though, cheers

My Lovely Nurse-chan can Kill all these Monsters by Herself! by EricTheCoolDude 2013-08-27T04:05:00

I actually really enjoy this game! Love the characters, nicely done. The gameplay is simple, but there are no bugs, allowing me to just have fun. I give the Cuteness factor a 9/10.