Foon → Ludum Dare Explorer → MiniLD → MiniLD 67 → mini pushillade

mini pushillade

By theonlygooddrcz

Comments

joshua_burr 2016-05-29 22:40

Interesting combination of timing and puzzling. I often ended up trying to kill the ants and failing the puzzle because of it. I like the puzzle mechanic. I feel that the game may be more fun without the ants.

cyberstarlight 2016-05-29 23:27

collage or not, the result is nice, this art is simple but effective.

a retry/reset button could have helped, as you can easily stuck yourself.

persimonn-pomelo 2016-05-30 08:36

Cool little game, I like the look a lot. Music I quite liked but got overwhelming eventually. I would of liked an option to turn it off and keep sound the effects. I would be tempted to drop the 3 hearts. For me going back to level 1 is not adding anything. Can I ask what language you made this in? Always good to see people keeping it real emacs style. Good work.

theonlygooddrcz 2016-05-31 15:46

Wow, so much feedback, I didn't expect anyone to play it, thanks a lot!

As of ants and 3 lives: when I was a kid I had commodore64 and grew up on games which require patience and keep you on the border of frustration and satisfaction. They aimed at what are now called "hardcore players"; two great examples are R-type and contra/gryzor -- you play the same level over and over again, until you master it. Sometimes you find shorter route, or better strategy to pass without losing life -- that's the whole point of playing these games. Becoming proficient in a particular task is always very rewarding -- walking through a level in video game is no exception. I feel that when everything goes smooth and easy, there's no real fun.
BUT if you'd like to play very similar (a bit simplier) levels, with no killing obstacles, a restart button [esc], and unlimited lives, you can play my old experiment here http://drcz.github.io/pchanina.html (it looks way better though the sprites I stole from C64 version of Shahid Ahmad's "Chimera").

@JoshBB: actually you can pass every level without killing a single ant; killing them allows using some shortcuts. In general I agree with you, whole life would be more fun without ants, but they do a great job cleaning the forests.

@CyberStarLight: you can restart level by walking into ant; of course, you loose life then.

@Persimonn Pomelo: you can turn the tune off (but keeping sfx) with pause button below the game screen; as of language I did it in js (only with some scheme manners, as I'm a schemer, AND with some ugly impure tricks to save time, as I had just 1 afternoon to do the thing) -- you can check out the source on github (link above) or by view-source in browser. A less junky version of the same idea you can find here https://github.com/drcz/ludum-dare-35 -- feel free to reuse that code if you like.

Cheers!

josehzz 2016-05-31 19:50

The only thing that bugged me was the camera big snaps each time the player moves, but overall nice work, graphics and sounds are in tune with each other.