conormn 2014-01-13 04:25
Ha, gonna have to save this for tomorrow at work. Great name.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 48 → Conspiracy Clicker
By deathray
Ha, gonna have to save this for tomorrow at work. Great name.
Great concept! These clicker style games seem popular lately but this is actually about shifting your clicks between sectors. A very well made idea, and Love the top image of the eye!
A very simple concept, but compulsively playable(I can't stop!). I really like your design sense, everything is extremely well presented.
I have a love-hate relationship with these games, will definitely keep it running for a while. Nice work!
You got me hooked but I was a little disappointed in the ending... The buttons where a little hard to click sometimes, but OK. Lets see what happens after 5-6 presidents.
Well done, and very polished. sucked me in for a good while.
This ate up a good portion of my night. I laughed out loud at pretty much everything. 10^100 OmniNet and Ultra GameBox MK and "Minecraft"-based secret societies and... too many good jokes to count. I'm actually a bit concerned at the sheer amount of conspiracy in-jokes you managed to work in. Love the Futurama references, too.
A pretty complex and original spin on "Cookie Clicker", and like I said, the jokes are brilliant. I'll introduce my friends to this one.
Good game. Fun jokes, but my finger cramped and the campaign money went wonky after the 4th tier. Liked the graphics too.
This is a good game but after a bit of playing there too little money.
saw this: http://feedly.com/k/JZkQvT
Glad that most of you found the game fun and addicting! I just added a post-compo version with a few changes (such as auto-save).
Cool entry, man!
Haha, very fun and very addictive - When you've just started you have to finish it ;D Like the way that there are 3 kinds of values, all different :) heh, and I got a pretty cool screenshot: http://bit.ly/1i9eSXC EVIL MINDS >:)
Great game, you took a conventional clicker and gave it some variety. One thing that I noticed - the loop delay is not accurate, i.e. I get 150$ per second even when it shows 750$/second. A suggestion is this:
Instead of using setTimeout or setInterval, use this:
http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
This code snippet can help you call your loop every frame, instead of predefined times.
To compensate for the irregular interval between frames, you can do this:
tDelta = Date.now() - tOld
indMoney += indRate * tDelta
This will ensure that your loop will always update the resources accordingly, with no loss at all. The same method can also be used for the transfer rates etc. This little trick can also be used for any future games, for a time based timestep.
Overall a good game, keep it up!
-alyip98
Very fun game... Found it more addicting than cookie clicker.
I now have 20 presidents :D