Magnus 2013-07-31 09:34
Whoa. This game is so crazy oh god. I love the approach.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → Schaak!
By srd
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 44 | Ever | |
| Innovation | 7 | 3.86 | ||||
| Theme | 20 | 3.71 | ||||
| Humor | 17 | 2.67 | ||||
| Mood | 15 | 3.31 | ||||
| Overall | 27 | 3.32 | ||||
| Fun | 33 | 2.86 | ||||
| Graphics | 38 | 2.77 | ||||
| Audio | 38 | 2.13 | ||||
| Coolness | 3 | 55 | ||||
Whoa. This game is so crazy oh god. I love the approach.
Omg, this is a great idea. I really wish there was a real multiplayer mode, that would be awesome. But it's already pretty funny.
Wow. This is quite nearly identical to our submission for the last LD... XD
I found the design doc... is there a download?
Needs MP!!!
I tried multiple times, but the game is not intuitive. I have no idea what is going on here.
Which parts were difficult to understand? Have you played chess? Did you read the readme?
I've updated the game with some minor changes:
* Added timer/Kframe counter.
* Added text to upgrade/AI buttons.
* Pieces spawn on their King's side of the board, decreasing risk of unintentional win.
* Movement speed cut by 50%.
* Spawn rate cut by 33%.
The whole thing should be a lot more comprehensible now. It can be downloaded from
https://dl.dropboxusercontent.com/u/6433222/Schaak.zip (this is not the strict 7dRTS version at the top of the page)
really interesting... would be funny with game pad/mouse suport or some thing... I made an early mistake that lost me the game sending my kings attacking! in another game imrressive what enough knights can do! wish it was online multiplayer..
Literally amazing. At first I had no idea what I had to do. I kind of get it now, but I'm just overwhelmed by all the stuff going on at once.
Great work!
this is pretty impressive! It didn't feel like I was in too much control, but I suppose that is the nature of the simulation. a really interesting method of CA though, and a cool idea for an rts. I wonder if it would support more than two players as well?
Thanks! The system is in principle compatible with more than two players, though some of the future developments I had in mind would have to be altered. Looking at the feedback, I'll have to make network play the development priority.
Did you try giving orders with the mouse? The pieces take your orders pretty seriously, even if you don't control their production.
This is awesome! This is the direction I want the genre to take - into actual strategy! I love you set policies instead of controlling individual units! Unfortunately, I live alone now, so I had to play with myself :( So I don't get a full appreciation of how much fun this can be.
I have a problem with user feedback though, where I don't see my unit's vital stats. But it seems you're aware of this. I played the strict 7dRTS version for fairness in my ratings... I'll try the new version now though!
Please keep going with this!!
Love throwing two massive armies at each other.
Definitely needs further expanding, you've got something here.
@SRD: Not anything playable. We're planning on completing it at some point, but we'll see if that actually happens. I wasn't accusing you of anything, just noticing that we seem to have both come to the conclusion that RTS-Chess which focuses on the control mechanic is a good game idea. :)
Sorry for the misunderstanding! Great minds etc. etc.
Wow, this is an awesome idea for strategy. I find it too big for myself to play it for long xD, but its really good.
This concept has huge potential. A few things I would recommend: Reduce the size of the board and have fewer pieces (Or have an option to play on a smaller grid). This would allow for quicker games where you can properly get your group together without have 50-100 extra pieces spawn. Multiplayer as well would be excellent, makes it so people don't have to share the same comp to play together. Apart from that, just smooth everything out a bit more, change a few things, and come up with a few more ideas to make the game fun and interesting. Great job!