Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → Rock, Paper, Geometry!

Rock, Paper, Geometry!

By agrdev

Percentile
CategoryRankScoreCountMini 44Ever
Innovation93.8286.887.0
Fun153.2975.075.1
Humor112.9577.770.5
Mood283.0041.551.0
Overall293.3053.368.9
Audio322.2929.735.9
Theme453.3226.647.8
Graphics452.5726.231.6
Coolness36191.879.8

Comments

superjoe 2013-07-30 08:55

I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36

agrdev 2013-07-30 09:52

Added standalone builds for desktop platforms.

superjoe 2013-07-30 10:54

Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.

agrdev 2013-07-30 14:33

Thanks! I'll definitely add some more features, maybe a multiplayer.

gwil 2013-07-30 18:11

Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)

gwil 2013-07-30 18:12

Oh yeah. And how come this game has a linux version when all the other unity games don't?

agrdev 2013-07-30 18:47

Thanks for feedback!
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?

gwil 2013-07-30 20:36

Very much so. Its annoying because I can't play about half the entries.

superjoe 2013-07-31 02:30

Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?

follett 2013-07-31 10:42

Multiplayer of this would be great!

makio 2013-07-31 11:35

haha ! funny !! :D

rubna 2013-07-31 12:00

Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)

dogshitempire 2013-07-31 12:33

Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing.

agrdev 2013-07-31 13:32

Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.
And one more! What do you think about highlighting enemies/killers for current selected unit?

dmt 2013-07-31 13:44

Ha this one was great. A true RTS like strategy with a simple minimalist/arcade feel.

avatarr 2013-07-31 14:14

Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!

Triangles are scissors, square is paper, circle is rock!

Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.

Great game. :)

agrdev 2013-07-31 14:52

Thanks!
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)

minibobbo 2013-07-31 15:40

I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!

timtipgames 2013-07-31 16:53

Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,

agrdev 2013-07-31 18:19

Thanks!

Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.

klianc09 2013-07-31 19:00

One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.

zeredek 2013-08-01 02:22

Well, it was pretty cool. It felt more of a "who clicks first" game than an RTS since you started with the same amounts of everything.

srd 2013-08-02 06:05

Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second.

phi 2013-08-02 18:01

Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.

Nice work!

vincepascoe 2013-08-05 09:33

cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field

ntrstd11 2013-08-13 21:17

Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.