eatenalive3 2013-01-18 22:01
Nice! Also, I really like your website!
Foon → Ludum Dare Explorer → MiniLD → MiniLD 39 → Zombie Forever
By spelchan
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 39 | Ever | |
| Overall | 4 | 3.00 | ||||
| Innovation | 3 | 3.50 | ||||
| Fun | 4 | 2.75 | ||||
| Theme | 3 | 3.25 | ||||
| Graphics | 9 | 2.50 | ||||
| Audio | 9 | 1.33 | ||||
| Humor | 3 | 3.00 | ||||
| Mood | 5 | 3.00 | ||||
| Coolness | 3 | 67 | ||||
Nice! Also, I really like your website!
Fun. Though I keep killing my zombies by having them walk into each other...
I like the cartoon in the front, the character graphics, and the game idea is a good one. But I think the background tiles need some work, and I wish it didn't show me the moves for enemies that are far away - it just looks like they're having seizures. With a bunch of layers and some more depth, this would be a really unique game.
Nice concept! My zombies kept accidentally slashing my other zombies by accident and 1MP zombies are pests. To help both problems, you could have a ZvZ attack result in the death of the attacked zombie, and increase the attacking zombie by 1 HP/MP. I agree that you don't need to show human movements that are out of eyesight. Or, if you don't want to change that, you could animate the camera movement rather than jolting it, so you have an idea of where these places are. One final change I'd request is to sort the zombie resolution order by proximity, such that several nearby zombies get moved before the camera jumps away to a group of far-away zeds. Good work.