Foon → Ludum Dare Explorer → MiniLD → MiniLD 28 → The Final War

The Final War

By yrael

Percentile
CategoryRankScoreCountMini 28Ever
Fun73.2966.675.1
Gameplay34.0083.391.0
Presentation93.3655.545.4
Coolness110090.492.9

Comments

onefineline 2011-08-01 08:05

This is a little hard to grasp, but excellent once you get it!

yrael 2011-08-01 10:24

Thanks, glad you like it !

folis 2011-08-01 12:51

Intensive, tactical = AWESOME!

jonbro 2011-08-01 15:31

pretty awesome! I think I may have started with too much money? the tank rush tactic of just hitting advance over and over worked pretty well.

yrael 2011-08-01 20:05

@Folis
Thanks ! :)

@jonbro
It was pretty close just finishing the game, so I preferred to give a lot of starting money to the player so it could be fun over challenging.
It needs a lot of fine tuning concerning starting money/men, AI behavior and costs of each available orders to flesh it out into something that requires more strategical thinking and less button mashing.

telluse 2011-08-01 20:49

So... many... options. I've always had a personal dislike of large-scale tactical stuff, but regardless of personal grudges this thing requires depth and planning. Very nice indeed.

tcstyle 2011-08-01 20:52

Works very well. Nice approach to ww1 strategy.

jeanxom 2011-08-02 05:49

Haha this is a bit like my sumbission =O very impressed with the amount of costumization!

yrael 2011-08-02 21:38

Thanks for all the positive comments guys !

nothinggames 2011-08-03 05:47

Took me a little while to figure out what was what, ended up winning by doing an even defence following by a strong push on one of the edges right after an air strike, they fell like flies :P

i had fun :)

saluk 2011-08-05 19:24

I felt like there was something here, but it was all so chaotic and hard to tell what was going on or what would be a good decision to make that I didn't get a feel for the strategy. I managed to win by just spawning a ton of soldiers and sending them forward, and using bombs to take out the machine gunners. There doesn't seem to be much point in guarding. The interface needs more feedback - even after reading the help twice, I kept forgetting what the icons meant, and often I wasn't sure if I had even clicked the button or not. Really like the idea and some of the presentation though!