hammeredzombie 2026-10-19 19:56 ♥ 0
it was a bit easy to fling robot parts across the screen and i wish there was a way to get combos or "min/max" the gameplay a bit, but the idea here was worked well and was really satisfying!
Foon → Ludum Dare Explorer → LD60 → Waste Not Robot
By jabzey
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 7 | |||||
| Fun | 7 | |||||
| Innovation | 7 | |||||
| Theme | 7 | |||||
| Graphics | 7 | |||||
| Humor | 7 | |||||
| Mood | 7 | |||||
it was a bit easy to fling robot parts across the screen and i wish there was a way to get combos or "min/max" the gameplay a bit, but the idea here was worked well and was really satisfying!
update the link, game is cool!
I loved all the little robot frens I made, even if they had feet for a face :)
or should I say :🦶)
Fun game! The mechanics work really well and the sound effects are awesome. I also am a big fan of the song in the background with the deteriorating effect.
The gamefeel is very nice! I wasn't totally clear on how scoring works, and fulfilling the recipes felt fairly luck-based, but the feeling of everything (graphics + art direction, sound design, the tactile-ish snapping of bits onto the robot, etc.) was very polished.
Very cool, very satisfying when the bits snap on. I didn't understand the recipes until my second try, but when I got them I enjoyed trying to implement them. Still not sure I entirely understood the scoring in the end but it's a great game anyway.
Nice use of tribal drums in the music to give the feel of old tech. The SFX for attaching parts was excellent, you could feel the impact.
Pausing the timer while counting up the scored robot would be nice, or let the player start the next robot in parallel, even if the total time limit were shorter.
The top-left signs confused me my first playthroughs. I understood them and their multiplier benefits more and more each playthrough, which made the game more enjoyable and added to the replayability. If there were a tutorial in the future, adding the last piece onto a robot could be helpful. The indicator of score right before attaching parts is good, but it ends up being separate from the goals so I would need to understand how the game works and calculate it in my head.