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OHP: Our Homework's Playable
OHP: Our Homework's Playable
By thoastbot
🤖 AI-Assisted
| | | | Percentile
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|---|
| Category | Rank | Score | Count | LD60 | Ever |
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| Overall | | | 16 | | | |
| Fun | | | 16 | | | |
| Innovation | | | 15 | | | |
| Theme | | | 15 | | | |
| Graphics | | | 15 | | | |
| Audio | | | 15 | | | |
| Humor | | | 12 | | | |
| Mood | | | 14 | | | |
Comments
THIS. IS. BRILLIANT. I mean it. The puzzles are fun and inventive, and more importantly really intuitive. It can get a bit fiddly having to tab back and forth, but that's pretty minor. I was already having a blast when I suddenly realised you can edit the character, so naturally I did gave him big eyes and he became 10x more handsome. Great entry 🎱
cogcomp
2026-10-19 16:01 ♥ 1
What a brilliant idea. I wish I had though of this. The puzzles and the tools feel really intuitive most of the time too and the game is well made too! Nice!
vorondesan
2026-10-20 11:53 ♥ 1
Hi, tabbing back and forth and animation of change is a bit tedious, but overal it is very neat idea!
kyoshred
2026-10-20 15:37 ♥ 0
The filter concept is a cool idea, but the transition animation makes it frustrating to use but was really fun
The options really open up with the coloured tools and it was fun to work out the combos of coloured filter combined with the tools that could be made into bridges. I also liked getting to make my own character, it must have been fun to implement that.
It's so long since I thought about overhead projectors so seeing them again made me smile. I don't think we ever had coloured filters on them though!
eugenik
2026-10-21 01:28 ♥ 0
The idea of turning homework into a game is wonderfully creative, and I loved hearing how the sounds and music were created using voices and instruments. That really adds a unique, personal touch to the whole overhead projector experience!
willops
2026-10-22 20:24 ♥ 1
Nice sound effects, they were funny XD
The game idea is cool, but the transition between the projector and game view adds a bit too much friction in my opinion. It may have worked better if there was a way to use the projector while also controlling your character.
The art is decent, though lacking in a bit of cohesion. It would have been cool if the character was more of a shadow like the other elements, and the zoomed-in view makes some sprites kinda blurry.
thoastbot
2026-10-22 22:16 ♥ 0
@willops The art part is intended, there are 2 planes things are drawn on, either on a foil on the OHP, making it slightly blur on the zoomed view, cause a real OHP was always projecting somewhat blur. Or on the blackboard, like the player and items, everything thats not 'permanent', so its drawn in (mostly) white chalk and looks actually sharp compared to the OHP visuals. Would have loved to have a real chalk effect in the color, but i hoped the e=mc² in the corner combined with the 'blackboard' button and the overall design gave both views away clear enough.
The transition animation was intended for a timer setup for speedrunning, making it important to not swap to the wrong color because of the transition time - but in the end i didn't get to implement the timer, but felt like the animation is still fitting so i kept it. But i understand now that i should have maybe speed it up or even removed it to speed up the transition time x)
rhewid
2026-10-22 22:21 ♥ 0
The idea is solid but the change and tabbing out would work better if it was bound to buttons. Other than that it is a really solid entry. Also cool that you can draw your character!