big-nose 2026-04-21 03:08
its too hard, or im too slow :(
Foon → Ludum Dare Explorer → LD59 → S.I.G.N.A.L.
By beardywombat, Khadia and blushingcrow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 649 | 3.22 | 22 | |
| Fun | 553 | 3.20 | 22 | |
| Innovation | 625 | 3.02 | 22 | |
| Theme | 627 | 3.27 | 22 | |
| Graphics | 469 | 3.67 | 22 | |
| Audio | 454 | 3.18 | 21 | |
| Humor | 250 | 3.30 | 22 | |
| Mood | 649 | 3.22 | 22 |
its too hard, or im too slow :(
Good job. Apart from the fact that I got my boss killed in 5 seconds and am now unemployed, it's a really fun game. The graphics are excellent. Only problem for me is the reading, I couldn't quite figure out what to do. But still, well done.
that was wildly fun, i kinda ignored the hand signals mostly and winged it, but dang this is a great idea
voxel graphics are cool, but characters looks kinda like mashed up potatos, maybe it's just me. I didn't really get the hand signals tbh, so i rushed in died mostly. It was an ok expirience. But in general, great job!
The 9 page tutorial was a bit too much but I just brute forced it and still had fun. The story and conversations were very funny :)
I did not read a single word from the 12 page tutorial lmao. I played the game like it was Hotline Miami and that was fun. What more does anyone need^^
I am employee of the month yeaaah !! i love the voxel art and the painted portraits too ! It was fun to play ! Good job to the team !!
dvvss.jpg
kinda cool game but obnoxious movement, im stuck on first level with guns :(
I didn't understand anything and i was capable of dying in the intro with no combat or controls. But i insisted (for the last time) and i got a lot of fun just pew pew my enemies away with my pacifist partner who doesn't shoot XD (it was a very funny experience)
A great game for all skill levels, very accessible.
Cool characters design. Good job!
Thanks for the playing everyone and for the responses, I am glad some people managed to get over the clunky controls and difficulty :)
The difficulty was meant to force players to engage with the Signal system but I guess I missed the mark.
@railnof well done persisting through a pacifist partner, that must have been a challenge!
Well, i definitely felt like someone who lied on the resume about being fluent in tactical ops signal code. xD Pretty much overwhelming tutorial at first. In general it's a good game, though a bit tought if you didn't memeorize the signals. But i`s fun.
Liked it a lot, although I kept dying on the third floor, not realizing I had to wait for him to throw the grenade. Definitely a cool concept, and on theme with the hand signals. Good job!
Pew, at first playing is difficult, because the initial input is a bit overwhelming. But with starting to move forward, shooting and protecting Sgt Ignal comes a lot of fun (even though I needed to restart a few times, my employment was terminated prematurely). I really love the idea behind it! The way you handled the theme is very innovative. This is duck-worthy work: 🦆