01edward01 2022-10-04 11:06
my highscore 7883!
Foon → Ludum Dare Explorer → LD51 → game.exe has crashed
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 737 | 3.36 | 31 | |
| Fun | 734 | 3.22 | 31 | |
| Innovation | 951 | 2.87 | 31 | |
| Theme | 1136 | 2.74 | 31 | |
| Graphics | 964 | 2.93 | 31 | |
| Audio | 724 | 2.67 | 16 | |
| Humor | 190 | 3.64 | 30 | |
| Mood | 3.33 | 5 |
my highscore 7883!
i never knew that a clicker game cud be this fun.... and you have made this game using opengl api... this game is very simple but it is also very effective. i luv dis game as a porgrammer i cud relate to this very well one of my the favourite game i have play so far cheers !!
I find this entry really funny somehow, well done !
Funny simple clicker, I liked the design of the game!)
Very addictive clicker game!
Except for the fact that I also make bugs, this game is very similar to my daily life.
The game GUI is very similar to dear imgui, and the window that pops up reminds me of windows 98 or xp. I was relieved to discover that I wasn't the only one using SDL and OpenGL for this game jam.
Anyway, my high score is way lower than 01edward01.
Well, in fact we're using Dear ImGui here (it helped fix my fear of GUI in games <3 ). We also wanted to use sounds from Windows 95, but license stuff sometimes is complicated. Virtual brofist to fellow SDL/OGL user 🤜 and to everyone: thanks for the comments. Glad you liked playing this game.
Very much fun! I love the cat on the painting!
Simple but easy to click through, I would have liked seeing some more variants of windows where it is harder to differentiate the bugs from normal popups. I don't see the theme of 10 seconds in here though, so I would love to hear what your intent behind it was as far as the theme goes!
I wish fixing bugs was as easy as this irl! Kudos for imgui start menu :smile:
Amazing game with cool graphics!.
If only... Great humour, great presentation!
Interesting design! Great game!
Simple but cool
This was fun for a bit but I agree with other comments that I wish it was trickier about not shooting the debug. After I realized I shouldn't shoot that, it was super easy to avoid shooting it in the future until I purposely shot it to end the game (the screen where a bunch of debugs came up at once made that quicker thankfully lol).
With that said, though, the concept is super fun and this was great in such a short amount of time. Plus yeah, I remember how awful it was squishing coding bugs :rofl: so I wish it was always done like this irl!
Beyond the time constraints of Ludum Dare, I can see you doing quite a bit to expand on this :smile:
ImGui my beloved <3
It took me until the second attempt to realize I shouldn't shoot the debug windows, very simple game but also kinda fun