FoonLudum Dare ExplorerLD49 → Broken Island

Broken Island

By frontrider

View on ldjam.com

CategoryRankScoreCount
Overall2.929
Fun3.219
Innovation2.929
Theme3.429

Comments

weirdybeardyman 2021-10-05 14:09

Nice one! Compared to the pre-build that I tried you definitely did great with the level design and ratcheted up the difficulty, it felt well balanced but still challenging. The end bit with the missile turrets was intense. The mechanic of the falling away ground was a really cool thing because it forces you to run and gun but you have to be more careful about how you strafe. It would be nice to have a little animation or something when you die, but I can't complain too much, I didn't have a death animation in my entry either. A reloading indicator would be nice too, maybe being able to fire more quickly and adding a bit more heft or juice to firing would be good, also making the missile turrets take a bit less damage would be cool. Also I kind of missed the scary charging tanks from the pre-build. But yeah it was fun little run and gun!

nefylem 2021-10-05 20:19

The run and gun was fun. Took me a second to figure out how to drive the tank given it started under cover, but after that was all good. I liked the unstable ground idea because it forced you to react to a changing environment while under fire

hilkojj 2021-10-06 11:53

Nice idea with the unstable floor. I agree with @nefylem that it was a little confusing figuring out how to drive the tank because it was covered.

arttu-halonen 2021-10-06 18:00

Same here with the initial trouble of driving the tank since it was covered from view. But past that, the gameplay was smooth and the level design worked well! The unstable floor is a brilliant way to keep the player moving instead of just shooting at enemies from beyond their range. Nice job, keep it up!