moony 2020-04-21 02:37
A good twin shooter, very tough and not weird AI
also pls understand that making games is hard so ants were cut out of the game, pls understand... Maybe next october...
Foon → Ludum Dare Explorer → LD46 → PICKLE on Mars (with Crab)
By crispybacon, prangod, Moony, mardood and mitosis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2281 | 2.92 | 21 | |
| Fun | 1819 | 3.02 | 21 | |
| Innovation | 2301 | 2.60 | 21 | |
| Theme | 1109 | 3.71 | 21 | |
| Graphics | 2086 | 2.78 | 21 | |
| Audio | 1396 | 2.76 | 21 | |
| Humor | 608 | 3.39 | 21 | |
| Mood | 1886 | 2.97 | 21 |
A good twin shooter, very tough and not weird AI
also pls understand that making games is hard so ants were cut out of the game, pls understand... Maybe next october...
Pretty decent, straight to the point with its theme
F!!!! MY LEG HURTS PLAYING THIS
AAAAAHHHHHHHHHHHHHHHHHHHHHHH TOO HARD PLS FIX DIE IN 2 SEC PLS
Pickle on Mars, with Pickle, salt, vinegar, and dill. 5 objects on mars? What a steal!
This was a decent project. I'm not sure if others had the same issues, but the game ran way too fast for me. If you guys used the Unity engine to create this, you may need to account for the time between frames (ie. use Time.deltaTime). Otherwise, this has potential. It's a good start!
wow this game! Suprised me!
this game was made using the pixelbox.js engine
I love the premise of this game with its absurdist humor, though the actual gameplay is challenging. I would love to see a post-jam version where the antvile will make their planned appearance and give it a little more polish. Overall well done. – Zen
Good game! really liked the gameplay you got! Congrats
This game makes me want to drink some pickle brine and kick back with my friends? If only Jessica would return my calls so we could get high and watch Fight Club like she PROMISED we would!
Very fun and funny game! Although i must of missed something because i oculdnt collect anything? Even just running around killing stuff i had fun so good job!
Fun to play. Just everything happens too fast, maybe? like you move really fast, almost at shots speed. besides that you made really a good job!
I don't even know what to say!(?) Impressive for a group of people that have no prior game design experience. Nice work!
Because of how new we are to game development, the only play tester until like 40 minutes before release was the programmer so it has the classic problem of being too hard/fast for anyone that isn't the programmer.
like the idea. good job
This was intense and fun! Music was really adding to it, well done! I like that the aiming is done with arrow keys instead of mouse, it adds to the game mechanic I think :)
This is great- the overall aesthetic stands out a lot. Big fan of the music!
That was fun but a bit tough. Not that my game is not hard as well, but I found the difficulty was not in the type of game that you made, but the speed at which you and the enemies move, and the enemies random spawn. I felt I was running into them at mach 1. I feel if the enemy sprite was a tad bit bigger and maybe the crab had variable speed it would be a tighter game gameplay wise. But it's a Jam and it was still a fun game to play. Good Job.