han-cholito 2020-04-21 06:15
interesting but hard. sadly not much audio cues to help point the position of enemies who all seem to be made of titanium lol. fun tho
Foon → Ludum Dare Explorer → LD46 → Saving His Life
By shayan-ebz78 and mehrdad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2118 | 3.05 | 32 | |
| Fun | 2031 | 2.90 | 32 | |
| Innovation | 2141 | 2.76 | 32 | |
| Theme | 1320 | 3.61 | 32 | |
| Graphics | 1163 | 3.67 | 33 | |
| Audio | 1496 | 2.53 | 31 | |
| Mood | 1999 | 2.88 | 32 |
interesting but hard. sadly not much audio cues to help point the position of enemies who all seem to be made of titanium lol. fun tho
I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
@han-cholito thanks for playing the game, very glad to hear that.
@simin thanks for playing the game, yeah there is a regenerate health system, glad that you liked it.
really nice concept. Did you really do all that 3d art in Jam time?? some balancing issues and cues would be nice. good job :)
Great graphics, it lack of sound effect when tank explode for example, and there is not reel feedback when you hit successful an ennemy, that's shame, else the idea to protect a kid of alien is excellent that remind me a lot of situation in movies ! Very solid game.
@jasonsumm1 not all of them was made in jam time, but mostly designers did it during the jam time. very glad that you liked it, makes us happy to see people liked it.
@robowarrior1982 very very pleased to read your comment, i really am glad to hear criticisms about the game and thank u for giving us your feedback, made us happy thank you so much for playing our game.
A shooter is a very risky mechanic because is very well known. We all have played shoters in some time. I recommend polish the game feel (I experimented some inaccuracies with controls) and working in the sound. The immersion will improve a lot. Congrats!
@overmolo thanks a lot for the comment, you pointed to very important issues, glad to hear that, made us happy to see you played our game.
The gunplay is really weird, because there is pretty much no indicator that tells me if I actually hit the enemy. There were also too many enemies and it's hard to tell when you're hit by them.
Impressive job done on the graphics/models. The gameplay is challenging as not taking cover results in a quick death, but when taking cover, you can eliminate the enemies and progress incrementally. That works!
I would have loved to be a bit more guided as to where to go and maybe a reloading mechanic, but good job overall :)
I think this is great but I suck playing it hahah.
Great Graphics and feel
Difficulty is pretty much impossible - don't know if I'm doing damage and I don't who is damaging me. I just die suddenly. I'm strafing and moving around but still get hit and die in few seconds. With no cover!