FoonLudum Dare ExplorerLD46 → Saving His Life

Saving His Life

By shayan-ebz78 and mehrdad

View on ldjam.com

CategoryRankScoreCount
Overall21183.0532
Fun20312.9032
Innovation21412.7632
Theme13203.6132
Graphics11633.6733
Audio14962.5331
Mood19992.8832

Comments

han-cholito 2020-04-21 06:15

interesting but hard. sadly not much audio cues to help point the position of enemies who all seem to be made of titanium lol. fun tho

simin 2020-04-21 06:36

I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!

shayan-ebz78 2020-04-21 10:22

@han-cholito thanks for playing the game, very glad to hear that.

shayan-ebz78 2020-04-21 10:24

@simin thanks for playing the game, yeah there is a regenerate health system, glad that you liked it.

jasonsumm1 2020-04-21 19:37

really nice concept. Did you really do all that 3d art in Jam time?? some balancing issues and cues would be nice. good job :)

robowarrior1982 2020-04-21 19:38

Great graphics, it lack of sound effect when tank explode for example, and there is not reel feedback when you hit successful an ennemy, that's shame, else the idea to protect a kid of alien is excellent that remind me a lot of situation in movies ! Very solid game.

shayan-ebz78 2020-04-21 19:40

@jasonsumm1 not all of them was made in jam time, but mostly designers did it during the jam time. very glad that you liked it, makes us happy to see people liked it.

shayan-ebz78 2020-04-21 19:44

@robowarrior1982 very very pleased to read your comment, i really am glad to hear criticisms about the game and thank u for giving us your feedback, made us happy thank you so much for playing our game.

overmolo 2020-04-22 15:22

A shooter is a very risky mechanic because is very well known. We all have played shoters in some time. I recommend polish the game feel (I experimented some inaccuracies with controls) and working in the sound. The immersion will improve a lot. Congrats!

shayan-ebz78 2020-04-22 16:02

@overmolo thanks a lot for the comment, you pointed to very important issues, glad to hear that, made us happy to see you played our game.

nico-thomas 2020-04-27 11:01

The gunplay is really weird, because there is pretty much no indicator that tells me if I actually hit the enemy. There were also too many enemies and it's hard to tell when you're hit by them.

colozz 2020-04-27 12:37

Impressive job done on the graphics/models. The gameplay is challenging as not taking cover results in a quick death, but when taking cover, you can eliminate the enemies and progress incrementally. That works!

I would have loved to be a bit more guided as to where to go and maybe a reloading mechanic, but good job overall :)

herniewise 2020-05-08 04:04

I think this is great but I suck playing it hahah.

Great Graphics and feel

dkviplounge 2020-05-12 22:11

Difficulty is pretty much impossible - don't know if I'm doing damage and I don't who is damaging me. I just die suddenly. I'm strafing and moving around but still get hit and die in few seconds. With no cover!