tbrax 2020-04-21 17:52
Its fun to get into , and has a good mood
Foon → Ludum Dare Explorer → LD46 → Cube Breakout
By tailmaker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.82 | 16 | ||
| Fun | 2.64 | 16 | ||
| Innovation | 2.61 | 15 | ||
| Theme | 2.46 | 16 | ||
| Audio | 3.15 | 15 | ||
| Humor | 2.07 | 15 | ||
| Mood | 3.32 | 16 |
Its fun to get into , and has a good mood
Really dig the music, gives me vague memories of some of the low-key tracks in Trigun.
The lighting and the fixed camera angle in the entry room was pretty good, indirect lighting really helps set up a scene (another example being the lighting pouring in from below in the actual levels).
It feels neat controlling a box with a box collider (especially when you really get going :race_car: ), but it can sometimes feel unwieldy. I'd recommend keeping the box mesh but changing its box collider to a sphere collider, which would make movement a little more predictable and consistent.
Anyways, good stuff! :triumph:
This has a really awesome mood and great bluesy music. I think a sound effect would help when you get hit. I had fun playing this game.
I couldn't get this working past the intro screen in multiple browsers - tried all the keys and the mouse. Am I missing something?
(Edit) I WAS missing something. If it's not full-screen, the text gets cut off. (Edit2) Nope...controls still don't work. I'm not sure what's wrong.
This was certainly interesting! The music is great, some really atmospheric electronic stuff. The gameplay itself needs a lot more attention, the swinging axes seemed to get stuck in the wall sometimes and the beams that teleport in front of you don't have any indication that they'll hit you besides the regular timing, maybe have them actually slide very quickly or play a sound effect when they move. In general though it was an enjoyable experience :)
It took me quite a while to figure out how to start the game. Fullscreen helped x) I'd say the mood is well settled with the music and the lights. The camera angles are strange (in a good way) and work well with the world of the game.
I found the plateformer too difficult because of a lot of collision bugs that made me restart for no apparent reason and the velocity of the cube that is really hard to manage when getting speed. Maybe some more time for more dev work would have helped.
Overall I quite liked your entry, and I think it could become really pleasing with some extrawork outside of the jam.
I was slow to understand that I needed to press enter to advance at the beginning of the game haha. I liked the idea of the viewing angle and the rooms, as well as the lighting. I enjoyed playing the game even though I can't get past a part where I think I end up leaving the map. The soundtrack is good!