majorleegay 2020-04-21 02:52
Lighting and graphics are on point! I noticed some slight camera flicker and screen tearing, perhaps make sure you're using some kind of pixel perfect camera. Gameplay is very fun and I love the theme.
Foon → Ludum Dare Explorer → LD46 → Plague Medic
By nickheron and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.32 | 16 | ||
| Fun | 2.78 | 16 | ||
| Innovation | 2.39 | 16 | ||
| Theme | 2.67 | 16 | ||
| Graphics | 4.25 | 16 | ||
| Audio | 3.78 | 16 | ||
| Humor | 2.09 | 13 | ||
| Mood | 3.65 | 15 |
Lighting and graphics are on point! I noticed some slight camera flicker and screen tearing, perhaps make sure you're using some kind of pixel perfect camera. Gameplay is very fun and I love the theme.
Sprites and animations are fantastic. Gameplay was a bit slow for me - increasing the movement speed could help quite a bit
The graphics and soundtrack are very nice. The pixel art is great and I liked the lighting. Exploring the castle was cool, though I couldn't figure out how to get past the doors (or if I was supposed to be able to). The movement is also quite slow.
Great artwork and lightning effects. Those golems are really tough, used all my arsenal killing one. Maze felt a little empty as one can just run past enemies. Hoping for updates! Good job!
Liked the lighting, sound and overall atmosphere, particularly the music. I feel like some of the game information could be more accessible, i.e. controls in game and the use of environmental elements/the tools displayed at the bottom of the screen.
Had trouble getting it to start unfortunately. The error was:
Godot Engine v3.2.1.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2
WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'. At: scene/main/scene_tree.cpp:1236 ERROR: Node not found: anim. At: scene/main/node.cpp:1381
I'd definitely love to play this one (I'm a huge fan of dungeon crawlers) so if you figurre it our please @ me :)
@artur-hawkwing that is just a warning it should not be a problem for playing the game itself, check if the game is not minimized for some reason
@nickheron The game was not minimized; it just never moved off of the Godot engine loading screen for me. Oddly enough I could hear the character mocing around when I pressed the arrow keys, but I was never able to see the game. The background music was playing as well.
There's a lot to love about this game. The environment, lighting, tiles, props and characters are amazing. The music fits perfectly.
But its a tad bit too roguelike for my taste.
The first time I played, I used up all my ammo quite soon, realizing that I need to conserve it. Then I started to run past all monsters but still went out of ammo soon. I think, that this game would be a lot nicer to play, with more ammo and less enemy hitpoints. I know, it's meant to be roguelike, but if you give players a sword and potions they want to kill monsters and not run around them.
I also wandered around the dungeon aimlessly for quite some time, without much interesting happening. There's also quite some backtracking, when you finally get an item. After picking up the second item (battery?) after about 10 minutes running around I got killed by the golem defending it, because I ran out of ammo. That's when I gave up.
Don't get me wrong. It's impressive, what you did there. And kudos to using Godot. But the gameplay unfortunately wasn't for me.
@artur-hawkwing same problem here :(
Graphics are simply beautiful with shadows and all. They build the immersive mood with the music. Gameplay was mostly walking around and evading monsters. Going through the same hall for the third time I wished I could dash or run to make it faster. I found lockpick, blue medicine and a blue key but couldn't find a lock for the blue key and died to a golem.
I wasn't sure if you could find items in other places than chests. And also not sure if the golems were killable or not. At least ten knives wouldn't do anything to them.