tomeks 2019-10-08 11:29
Interesting idea, and perfect match to the theme, how did you do the pile of garbage?
Foon → Ludum Dare Explorer → LD45 → Collect Recyclables
By possatti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 5 | ||
| Fun | 3.66 | 5 | ||
| Innovation | 4.00 | 5 | ||
| Theme | 4.50 | 5 | ||
| Graphics | 2.66 | 5 | ||
| Mood | 2.66 | 5 |
Interesting idea, and perfect match to the theme, how did you do the pile of garbage?
Thanks for the nice words. At first I tried some fancy math stuff, but then I opted for something simpler. In the code, there is an "inclination" variable. I iterate over each trash item and, based on its row and its column in the pile, I do some sine and cosine on the inclination angle in order to get where they should be positioned. I'm not super skilled with math, so it actually involved a lot of trial and error for me. You can take a look at the relevant part of the code in [here](https://github.com/possatti/ludum-dare-45/blob/master/scripts/TrashTower.gd#L28) (function `_rearrange`), if you so wish. :slight_smile:
Fun concept. Nothing wrong with the graphics! Good use of the theme.
Wow, that's awesome how you calculated the trash pile! The cart started going backwards at one point, but thankfully it returned to moving forward after my pile flipped to that side. Also -- I got to $7.14, so I feel triumphant. Great job and a lot of fun!
Overall I really liked the idea and game. Especially with the recent closure of rePlanet recycling in California we all need to do our part of reduce, reuse, recycle. I played the web version (Firefox) and came across graphic performance problems of stuttering which made the game jarring to play. I also got the character to go backwards through the level which was cool.
Really enjoyed it. Great entry!
I used to think of myself as a THPS2 grind/manual master but I can barely manage to get to around $9 mark. :shrug:
There is some missed potential here. Since the tower never stays upright for even a split second, it really becomes a single button game. Well switching them at first is all fine and dandy to manage the speed but doing a lean switch when the tower is high enough (something like 8+) seems to be nigh impossible.
The super slow start really dicourages replayability. After a few tries, the slog to the interesting bits (8+) feels monotonous and like an eternity and then the actual action is over in seconds. I don't really have a solution to this problem though. Somehow would need to make beginning part more interesting and the actual interesting and exciting part more lengthy.
Never mind, I figured it out. And the answer is, HATS! You already earn money in the game so just keep total of the earnings and hats and other cool swag players can decorate their stick figure with. I bet that would encourage people to give few more tries. Would work on me at least. I'm a simple man, I see a cool hat, I gotta go for it. Problem solved! :point_right::sunglasses::point_right:
And yes, mspaint graphics are always :ok_hand: :two_hearts:
Good job!