FoonLudum Dare ExplorerLD44 → BnB 666

BnB 666

By darkmax14 and bramreth

View on ldjam.com

CategoryRankScoreCount
Overall5983.3926
Fun6893.1226
Innovation6862.9726
Theme5073.4126
Graphics7403.2125
Audio4143.2325
Humor2633.3326
Mood5263.3326

Comments

revsorg 2019-04-30 11:10

I lost a finger playing this game :)

ruztan 2019-04-30 12:27

What an amazing game, pleasant experience and good looking graphics, together with smooth movement, amazing! The only concern I had is that the fights appear maybe a bit to quickly, I don't know if that was your intent. But anyhow great game!

mia-devs 2019-04-30 12:32

666

jestemstefan 2019-04-30 14:12

WHAAAAT is this? Some pokemon creepy 666 edition?

Cool game but feels unfinished and unpolished. Art also style ins't consistent.

I think polished epic fight will be better then a lot of unfinished ones

Was this solo project? If so then really good job!

darkmax14 2019-04-30 20:34

@jestemstefan thanks for the feedback. I'm glad you liked it. The game is a collaboration between me and @bramreth and we both worked on art in between coding hence the slightly disjointed art style :).

pilly 2019-05-20 01:37

Lots of content - I didn't experience everything, but I really enjoyed what I did experience! Especially "I'm gonna poke you in the eye". And the battles/animations feel so smoooooth. Great entry!

oakwarrior 2019-05-21 07:52

This has to be one of the stranger games for this LD, but I really like it :D

gustavo-christino 2019-05-21 12:19

Evaluation...

1 - Mechanics and Learning: For me, learning the mechanics was fast, because the game resembles the Japanese VRPG style (I call it virtual RPG like that). I do not know if it was intentional, but the game also remembered Persona 2 (a PS1 game). So I did not have so much difficulty understanding the mechanics (what I did not drink directly from such sources just pay attention and read).

2 - Flow: I went through three different stages; on the ground floor I found a monster that looked like a person crying in a fetal position, this seems to be the most fragile monster on the scene and it is good to learn how to fight, however there is another (black cover) very difficult to overcome. On the second floor there are more monsters and things start to get difficult and risky, this expands to the "alternative world reached by the pentagram", where I met a certain Stan (dangerous, I think I would only win if I took many bags of blood, I died). I believe that there are more fights than I would like (ie, I take a few steps to many fights), in case I continue the project, I suggest you think of increasing the place and taking more steps without fighting (I believe this will favor those people who like to walk strategically and allow the explorers to walk more by the scenery).

3 - Narrative and Polishment: The narrative was presented satisfactorily (as I see it) within the game. Graphic art can be improved in a post jam version; As for the musical part, I quite enjoyed the battle music, maybe in a post jam version I could work more on the music out of the battle (if it is the focus).

4 - Culture: The game plays with some idea: sacrifice, ritual, blood, stan, etc. This can make some people feel "offended" and make many other people laugh a lot. These differences can be worked on in advertising to reach out to more players, forming a community. Unfortunately I could not complete the game to check if there was some kind of plot twist.

5 - Monetization: I think the game could be sold on Steam, with the proper polishment; but I do not know if there are restrictions on the cultural and religious aspects involved.