jasontherand 2017-12-04 00:37
This is my first Ludum Dare. It didnt turn into as much of a game as it was planned to be, but its still cool to make some artwork for yourself. Originally the plan was to have you match a pattern to be more fun.
Foon → Ludum Dare Explorer → LD40 → Loom
By jasontherand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.33 | 8 | ||
| Fun | 1.91 | 8 | ||
| Innovation | 3.50 | 8 | ||
| Theme | 2.16 | 8 | ||
| Graphics | 2.58 | 8 | ||
| Humor | 1.41 | 8 | ||
| Mood | 2.08 | 8 |
This is my first Ludum Dare. It didnt turn into as much of a game as it was planned to be, but its still cool to make some artwork for yourself. Originally the plan was to have you match a pattern to be more fun.
Nice job! Intresting game, remember to vote on others games!
@jasontherand Ha, I didn't see your comment and spent 5 minutes trying to figure out how to "win" :)
Took me a bit to work out the controls but it's a fun little toy to play with. I do have one complaint about the controls. Because you can't change which strings are lifted while the string is moving left/right, it's hard to get into a rhythm since I have to wait a second between each row.
What I'd really have liked is a scheme where strings are lifted while I'm holding their number, rather than a toggle. Have the left/right string move a lot quicker (0.1s or less) and remove the restriction on only changing lifted strings when it's not moving. The experience would probably be a lot smoother.
@amras0000 I actually made it like that to begin with, and the code is still in there if you think I should make it an option. When I tried it that way my hand got very tired, which is why I changed it to the toggle.
Sure, having an option available never hurts. Keep in mind someone playing the game for 5-10 minutes isn't going to experience as much strain as when you playtest your own game for hours on end. But that's definitely an issue I hadn't considered.
The key bind switching is really cool. I could see an entire puzzle game making use of these mechanics. I had fun playing around with it. Awkward but neat!
The controls were hard at first but the game is quite fan, very good use of the theme the main idea is genius I liked this one