FoonLudum Dare ExplorerLD35 → Eat, Grow, Fix

Eat, Grow, Fix

By davesoft

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CategoryRankScoreCount
Graphics7812.40
Theme8652.47
Overall9172.40
Fun9241.93
Coolness2304

Comments

bwalter 2016-04-18 02:12

hard to understand...

regacaska 2016-04-18 02:51

Interesting game. It is rather confusing, but has a lot of potential if filled out more.

I feel like there was a lot of ambition. Seems like a good idea, but needs more time then LD gives.

souperstrawer 2016-04-18 10:26

Really interesting idea. Seems a bit confusing at the moment, but the idea of a complex cellular automaton based game seems fascinating.

doombrowski 2016-04-18 17:39

I ended up just clicking everywhere. Very complex and not explained very well. I managed to get rid of some black dots, but I don't know what the end goal was.

the_flash_point 2016-04-18 23:22

Ill be honest with you, I did not understand the game. Maybe Im just dumb, but you could have don a better job at explaining how it works.

blinry 2016-04-19 00:12

It feels a little like Dwarf Fortress, but on cellular level :) As others have noted, the rules seem a bit complicated.

kualitygames 2016-04-20 08:47

No visual feedback on what the purpose of the game is, Maybe add some visualization from what gains you score.

thegoofromspace 2016-05-06 10:59

There didn't really seem to be much point to this. Your starting structure takes care of the infections on its own and basically provides you with seemingly infinite fuel. So it's like... Wait for the infections to die, make the hallway-of-death bigger with the fuel, and increase your score. The infections don't really have anything that can challenge you.

So I see how it fits with "shapeshift" in theory, but you don't actually *have* to change the shape at all to get infinite fuel, and fuel increases your score on its own. You can just plant a ton of toxins down and get 'em that way. Especially once you close all the air off and you can focus on just one side. Making a bigger cell just increases your score FASTER.

Graphics were a bit rough too. I'm not a big fan of the whole things-in-a-grid-warp-to-the-space-they're-in thing. Show the object in question moving into the new space if you can. Plus, the only way to figure out what increases your score is watching the scoreboard like a hawk. Needs some sounds or "+1" signs or something as indicators.

Still: the thought of a game where you have to beat a swarm with limited intelligence is kinda neat. It would be like a weird take on tower defense.

I guess I picture a strategic puzzle game where you have limited resources against a limited number of highly predictable ants or infection germs that have simple AI which lets them avoid dying the way other ants or germs have died. Or a tower defense game where the enemies get some choice on what path they'll take based on what's happening to other units.

So, I can kinda see what you might've been going for, but this needs a lot of work.

anaguilefdez 2016-05-06 11:04

It is hard to understand, also there are some issues with window scaling.
It is an interesting idea, though :)