bloodjohn 2015-12-13 20:20
Please build webGL version!
Foon → Ludum Dare Explorer → LD34 → Economical Growth
By gemberkoekje
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 454 | 2.42 | ||
| Mood | 484 | 2.95 | ||
| Overall | 570 | 3.13 | ||
| Graphics | 654 | 2.79 | ||
| Innovation | 705 | 2.75 | ||
| Fun | 782 | 2.67 | ||
| Theme | 823 | 3.21 | ||
| Coolness | 1468 | 47 |
Please build webGL version!
While I like 2-player games, I didn't have anyone around right now, so I played against myself. The first city's location seemed pretty unfair. Player 1 was right next to a river which probably was what slowed his production down a lot. Also ülayer 1 was like 10 tiles away from the nearest forest, while player 2 could reach one in a single turn. It's very simple right now but there are lot's of ways to add depth to a game like this. Highest priority feature for a post compo release would be an AI-opponent imo.
Still fun overall! ^^
@BloodJohn I will look at this tomorrow.
@ovidos thanks for playing. I agree with all your points, game needs just a bit more tweaking at this point, as well as a bit of UI improvements
some ideas:
- add a "generate world", an explanation is always a good thing!
- some little sounds ? I mean maybe done with http://www.superflashbros.net/as3sfxr/
- less transparent panel for instructions, to be more readable (IMHO)
- concept is good, but you should add a basic AI, otherwise is boring. Idea: produce a little, then create fighter, so player have to defend!
Love the colors. Cool world (proc gen I assume). Some interesting ideas. I like the visualization of growth. But why does everything seem to take at least 20 turns to build?
@Gornova All valid, unfortunately I ran out of time :P
@et1337 Thanks for playing, it really needs a bit of balancing.
I loved the economical part in this game, really made it great :D
biggest issues in the game right now:
-the maps are too big, takes forever to get to the other player's play area, and with the max zoom as it is it takes a while to even find them.
-it takes far too long to create units, at least initially. A 4x game like this should never start with 100 turns of both players waiting for a settler, especially in a hotseat. Maybe allow the players to choose starting locations so they're both in forest?
-To get my warrior across the map, I had to: rightclickdrag to get my carea to him, click on the warrior, click on the 'Move' button, click on the space I wanted him to move, click end turn, rinse and repeat. My mouse hand is cramped up now. This would be easily fixed with a hotkey for "next warrior" (tab?) and a hotkey for movement (M?). I couldn't be bothered to get more than one warrior to enemy territory because scaling such a huge territory was painful with even the one.
-There's no end-of-game. When all a player's cities are sacked, nothing happens. I'm guessing this is to allow a player with a warrior to retake a city, but there didn't seem to be a way to destroy warriors from what I could tell? I know one of mine did get despawned, but I don't know how.
Otherwise, the mechanics are actually really solid, and the production chain makes for that great dynamic of building up an economic base, and timing the start of the war machine just right.
Video is set to private
Nice work, the economical part is trully interesting
Video is now public! sorry!
Boring. No two button controls,but Growing theme is creatively used.
Oy, your left and right mouse buttons are still 2 buttons! ;)
Seems interesting, but I don't have a 2nd person to play with.
Minor nitpicks:
Weirdly long loading time at start, and text was hard to read because of size/color/translucent background