FoonLudum Dare ExplorerLD32 → Gloom

Gloom

By runedrake

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CategoryRankScoreCount
Audio164.21
Mood154.20
Coolness350
Innovation284.15
Overall5993.12
Fun8392.70
Theme9882.60

Comments

peerplay 2015-04-20 15:34

Very nice what you have done with audio. It took me some time to figure out, and i have no idea how far I turn around when i move the mouse, which made it very hard for me to focus on the voice position. Maybe showing something of in which direction you are facing? Anyway, i think it could be really awesome if worked out abit more! Good job!

jeasonfire 2015-04-20 15:43

That was really interesting. I didn't finish the game (walked around, trying to follow the companion until I felt like I was going in circles, and then went on a while, probably 5 minutes), but that was a really cool and refreshing experience.
New, different and kind of weird. I approve.

cgmorton 2015-04-20 16:00

Cool concept you have here. The audio quality is there (though I could have done with a few more voice lines). I'd be interested in seeing what you do with the music notes.

Some issues:
Ditto on not knowing how far I'd turned. I realized after a bit that I could have used the other sounds for that, but since I was thrown straight into the game of following the guy I didn't have time to learn that earlier.

I really, really wish the companion would give some indication that I was following him successfully.

Also, you weren't kidding about rotation being sensitive. I had to turn my mouse setting all the way down, and I still had to move it a centimeter at most. You couldn't just adjust that setting?

Overall a pretty neat core of a game.

adsilcott 2015-04-21 16:09

Great concept and atmospheric (the odd sound of my own footsteps made me wonder what I was). Really challenging. I'd like to have more confirmation that I've reached some goal, like a "Very nice, now this way" or something. Very cool experience!

masterofnan 2015-04-22 13:13

Interesting idea, and immediately very atmospheric and intriguing. Good stuff!
I'd suggest a few near-constant sound sources dotted around the world (e.g. dripping water, a snoring pig, a scuttling cockroach) so that you can use them to orientate yourself and have a more intuitive feel for how much you've turned.

somnium 2015-04-25 05:14

Very unique and atmospheric concept!

It is very easy to lose your orientation, and the companion whispers are not frequent enough to gauge how much you turn when you move the mouse.

scorder 2015-04-25 21:36

Love the ambiance of this game, it draws the player in.
I couldn't figure out if I was progressing in the game, but this could be easily fixed if you choose to push the concept further.

triplevisiongames 2015-05-05 16:43

Really brilliant idea, and the audio really makes the mood amazing