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The Condor

By jnt

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Comments

bloxri 2014-12-10 04:13

I think this game is pretty cool, and had a lot of fun playing it! I was a little confused standing outside, but once I found my way inside it all made sense. One annoying thing is the bad guys always shooting, even when you can't see them. It adds difficulty, which is nice, but also creates an annoying shooting sound that is ever present. Also, fun little glitch with the hostage negotiations: if you continue to offer low and decline their counter offer, eventually their counter offer will overflow the integer. Sure, I'll give you negative 2147483648 dollars for 6 hostages. Anyways, great game, well done and good luck!

matthewdpace 2014-12-10 18:53

Pretty fun, a nifty spin on a familiar concept (over head room shooter). Negotiating is pretty rough, dodging the bullets is fun, but the game is pretty difficult. It has potential.

2014-12-10 18:54

@Bloxri Nice to hear that you enjoyed it. We actually found the money glitch towards the end, but we had other stuff to prioritize. Anyhow, if you're able to look past the flaws you're mentioning, I think that the level of difficulty makes it playable.

2014-12-10 19:19

@matthewdpace Thanks for your feedback. We ended up having to spend too much time on other things than AI, so instead we just cranked the difficulty up a bit. I think that the most important thing is to keep moving, specially when entering a new room.

jangler 2014-12-13 00:24

Negotiation was a cool idea. Small blemishes: the starting point seemed unnecessarily far from the action, the constant shooting was annoying and negated any audio cue you would get from it, "fog of war" didn't fully cover the enemies sometimes, and it was very difficult to use the shotgun to kill enemies that were adjacent to hostages. Other than that it's a pretty solid, playable game for a game jam. Having to keep moving to dodge bullets was fun.

robert_steiner 2014-12-13 11:08

Good idea, but when then actions starts it's impossible to shoot.

lythom 2014-12-20 10:22

A very correct entry overall, what it lacks to go really good :
- a better Aesthetical (black and white only can be a good choix but used this way it's juste very confusing and not really appealing)
- a more clear interface (weird errors in the typo make me wonder if there is more to read or if it's just visual artifact, no padding in the text boxes).
- why do people shoot at me when i'm not in sight ?
- less redundant sounds.
Enjoyable overall, thanks for the game !

againey 2014-12-25 16:59

It wasn't bad, but the one thing that's stuck on my mind was how frustrating the visibility was when going from one room to another. I was getting shot at, but couldn't see into the next room and thus couldn't safely shoot back and risk killing a hostage. I couldn't even see the bullets coming at me in order to dodge them until I was actual in the next room.

I tried with the pistol and the shotgun; I liked the notable difference in how they handled. I would have tried again with the machine gun, but I realized that given the visibility issue above, it is far safer to free as many hostages as possible through negotiation and go in with the pistol which is effective enough, than to go in with the ability to generate a whole ton of bullets quickly in a building filled with a bunch of hostages.