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Use the Stones

By seanwiles

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CategoryRankScoreCount
Innovation4722.88
Graphics6342.73
Overall7162.59
Fun7242.19
Coolness187226

Comments

encryptedcow 2014-08-26 07:19

When I first entered the world I had no idea what I was doing, so I began walking around. Eventually I got randomly (or so I thought) teleported to a different island. There were some bugs and flying things that didnt look good so i tried to get away. I later bumped into a tree that isntantly killed me. alright, let's try agin. Te second time around i saw the rock on the first island in the town, but nothing seemed special about it. I walked around and got teleported again. On the new island, I saw that same rock and now it had some information for me. Find the artifact to lift the curse. Okay, lets go look for it. After some walking around I found a different rock but it only had a question mark so I had no idea what it was for. After looking around for the artifcat I got eaten by a grasshopper(?). Then next attempt I visited a few rocks on the first island, then when I later visited them on the second island they also had text, I guess that means I have to visit them on the first island before I can read them on the second island. I got a few tips from them (I think I found them all... not quite sure if there were any hidden ones though), but nothing that really helped besides "avoid bad looking things." On my next try I went around the entire island and was not able to find any sort of artifact, so I'm assuming that's it.

I think you have a good idea, but it needs to be worked on a lot more. Some instructions would be nice, as all you did was throw the player into the game and let them figure it out, lots of people will stop playing right there because they can't. In-game, there should be more clear indicators as to what you're supposed to do. My only clue was that first rock, but I couldnt seem to find anything anywhere, although I'm guessing I missed something. So my biggest problem was direction. If there was a little more stuff to show that, I think it would be a lot more enjoyable. Good start.

wdebowicz 2014-08-28 22:53

I was attempting to write comment, then I read EncryptedCow feedback, and all that I can say is that I compleatly agree with him. I like that idea: "Once the dragon eats you, you become another person in another world on the same island. "

rd127p77 2014-08-28 22:58

Pretty Interesting

Thing that were good:

rd127p77 2014-08-28 22:59

Pretty Interesting

Thing that were good:
- Movement and controls
- Art
- Had some exploring to it

nooner-bear 2014-08-31 07:21

Visuals and gameplay were interesting. That dragon spooked me XD

dans17 2014-09-01 00:09

I recommend locking the mouse to the screen. It makes looking around in first-person games a lot easier.

jukimv1986 2014-09-01 00:12

I think that a red an just ate me! Then I couldn't move anymore :( Very confusing experience, but the visuals and the mood is quite unique. The controls need some work too. Good effort!

rawbosaurx 2014-09-01 00:26

There are some interesting sides to this, but it's very confusing as it stands right now. I think it could have some potential, so I'd recommend putting some more work into it and releasing a functional post compo version. I'd be up for that ;)

super-hamster 2014-09-01 00:41

The game is a little bit confusing but I liked the idea.

snicklodocus 2014-09-05 21:45

I liked the music! I'm not really sure what happened... I guess the dragon came at me from behind because I suddenly teleported to the next island. I second locking the mouse to the screen. Nevertheless, it's a great idea to expand on. Good job.

arakade 2014-09-05 22:01

Interesting, quite enjoyed this and liked the concept. This was largely based on the explanation above. That said, I avoided plants and animals and seem to get bumped to the 2'nd world shortly after starting. I then proceeded to find 4 artifacts, started looking for more and got caught by something that must have come out of the floor/wall? There was no way to tell it would happen or was about to happen such that I could avoid. Sadly that discouraged me from playing again because it becomes a game of chance rather than skill -- this was after I'd spent quite a while avoiding and drawing away monsters. Perhaps a sound indicating an imminent monster attack such that one can get scared and run for it?

Regardless, a nice idea and, with more time (including for graphics boost to draw a larger crowd), this could be something?

Oh, I also think you could stick in mouse acceleration option for laptoppers -- touchpad turning became "swipe, swipe, swipe, swipe ok that's 90 degree turn, pant, swipe, swipe..." (you get the idea).

@Dans17 Mouse lock seems to be there if one clicks on the webplayer.

Thanks. (p.s. I hope I don't dream of giant red ants emerging from the ground tonight or I'm gonna come find you with some stern words! :-P )