FoonLudum Dare ExplorerLD30 → Dimension Crawler

Dimension Crawler

By theloafobread

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CategoryRankScoreCount
Theme2793.63
Overall4023.35
Fun4773.13
Graphics5803.07
Innovation6773.00
Coolness190724

Comments

atecstudios 2014-08-25 01:04

Great game.

krimble 2014-08-25 02:29

Cool game with a solid concept :)

atecstudios 2014-08-25 03:27

At times becomes a little unfair. Would be nice to know where the other dimension blocks are?

2014-08-25 14:25

Great game had fun playing it love the concept of the game, with this dimension idea but I agree with atecstudios maybe you could add something where we can see the other dimension blocks for 3-5 secs ? anyway great game may do a video on it on youtube

luisdc 2014-08-27 11:00

Great idea and graphics, but too difficult some times. When the blocks are moving and you can't predict where they are going to be it is quite difficult to make it. But anyway I liked the game.

split82 2014-08-27 11:01

It's funny that this is probably the 3rd game with almost the same concept I played this Ludum Dare. The good thing is that yours execution is the best so far :) Just two technical issues: I played web version and you are not capturing the mouse, so sometimes I clicked outside the window. Mouse sensitivity is super high. I need to move my mouse just maybe 10 pixels to rotate completely.

lolshouse 2014-08-27 11:07

Nice job!
~funkeh

lokiman 2014-08-27 11:31

Classic "2 dimensions" 2D concept done in 3D :D Yes it works but it is one dimension more difficult :P

gwa 2014-08-27 19:08

Nice game but 3d j&r is not mine :)

atecstudios 2014-08-28 03:48

COugh Cough Multiversal

nooner-bear 2014-08-31 07:04

This is totally like the other games of this type except better because its 3D. Great work here :)

jayitinc 2014-09-01 02:10

Cough Cough Multiversal

jimmypaulin 2014-09-05 17:44

This was a delight, really love jumping puzzles in FPS's and this was a great example. I really enjoyed how you have to remember where the platforms were before switching mid-air, a satisfying mechanic. Perhaps to discourage sneaky peeking you could set a lower limit on the time a world must be active before switching to another? Very difficult on trackpad I should add. Accomplished design that begs for sound

dylanigan 2014-09-11 23:38

Very well executed concept but quite hard. Good job!