coquinounet 2014-04-29 12:16
It's a bit hard when you don't know the language but i will try to learn it ;)
Foon → Ludum Dare Explorer → LD29 → They Launched a Probe!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 2 | 4.44 | ||
| Fun | 264 | 3.18 | ||
| Mood | 364 | 3.07 | ||
| Overall | 394 | 3.17 | ||
| Graphics | 514 | 3.00 | ||
| Theme | 633 | 2.53 | ||
| Coolness | 1877 | 30 |
It's a bit hard when you don't know the language but i will try to learn it ;)
Really cool concept, even though not as accessible as others. But that doesn't matter, all developers will love playing around with this! Good job.
Had this been in C#, I could see how this would have been interesting for me. Overall, had I known Java, this would be an interesting way of doing things.
this looks awesome. definitely playing it next weekend
Cool concept but it's too fast if you aren't a programmer.
This is crazy impressive! Collecting the science was super satisfying and really not all that hard/that much code. There is just that initial difficulty curve that needs to get addressed. If the player diligently reads the bitbucket guide that helps, but all that info needs to be in game somehow.
Some ideas:
Introducing the three systems one at a time. Also giving more feedback on screen. Uncommenting the debug info works right now, but maybe that should happen by default when you open the code menu (like the colored thrust/velocity info do - label those?).
Flashing out of energy and displaying text if it remains drained for a while - "you can access how much energy you have left by using input.systems.energy".
A reset all script button.
Control+s saves.
Awesome. Very original use of PlayCanvas.
Took me way too long to create a somewhat working solution, which probably only works for the specific planet I was trying to scan (lightest planet the probe could find) and only when starting from the specific position it always started from :D. Even made a gif out of it https://www.dropbox.com/s/7x6lgieefsj930z/spaaaaceeeee.gif (I don't think dropbox plays it in the preview though)! The gif also shows a few bugs, namely velocity vector not disappearing after closing the code-editor, science meter going haywire. I also liked that accidentally leaving the page (happened a few times with backspace) didn't erase your progress!
Really interesting concept and execution, even if it isn't the most accessible game out there like others have mentioned. Had been putting it off for a few days because the starting curve was somewhat steep, but I'm glad I decided to give it a go in the end :).
PlayCanvas also seems really interesting, I wonder why I haven't run into it before.
Anssi@MooseflyGames