FoonLudum Dare ExplorerLD29 → Darkness Looms

Darkness Looms

By jaydenspencer

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CategoryRankScoreCount
Mood494.00
Audio603.90
Fun2313.24
Graphics2383.71
Overall2973.33
Innovation3263.10
Theme4443.00
Coolness189528

Comments

kevinvdburgt 2014-04-29 03:38

Nice game and nice graphics!

jellycakes 2014-04-29 03:42

Nice atmosphere here. I liked the mechanic too, and the music was good and had that 'thinking' vibe to it. Really nice one, good job!

snoother 2014-04-29 18:51

Jesus, that shit was moody. Loved the music and graphics and the slick, pro interface.

noorstudios 2014-04-29 19:05

I love the music, atmosphere and interface of this game, however I don't understand how to play. I seem to only be able to move flames up and down and nothing else really happens. Is there a bug in the web version? I don't have windows, so can't really tell if they are different. Please, I'd love to play this game, and I'll wait to rate it in case you fix the web version. Tweet me at @NoorStudios if you do!

noorstudios 2014-04-29 19:31

Ok, After instruction I found the little girl in the dark (darkness really looms!). I like the concept a lot, but maybe just a little more light at least around the flames? Great work though.

rpwhitaker 2014-04-29 20:42

definitely nailed mood! was a little *too* dark on my monitor though.

nicom 2014-04-30 02:18

Great game! very moody, and a very interesting main mechanic, great job:)

rnlf 2014-04-30 15:48

Nice game. I found it a bit too hard, but that's only me. The graphics really support the gameplay and the music is perfect for this type of game!

metkis 2014-04-30 20:32

Lovely atmosphere, enjoyed it a lot!

blazingfanfish 2014-05-04 12:02

Great atmosphere combined with the music. Good work. :)

pixel_3 2014-05-09 08:50

Really nice mood going on here. I haven't tried it yet but it's interesting to see a level designer too. I felt like the game was punishing though, taking a wrong turn was practically a death sentence and it was really hard to read the player. I understand that darkness is a hard mechanic to work with though and I admire your attempt, but I think the mechanic needs to be either heavily refined or rethought altogether.

~AlucardX60