Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → Voxivale
Feedback comments for LD60
Voxivale's games and stats for all events →
| Timestamp | Since previous | Game | Voxivale's comment | |
|---|---|---|---|---|
| Oct 21 11:17:04 | DeadLine | ♥ 2 | The camera wobbles in the web build. To be honest, I couldn't figure out exactly what I was supposed to do; the graphics were a pleasant surprise—they look quite good—but I wasn't able to evaluate the gameplay. | |
| Oct 21 13:36:33 | 2h 19m | WALKING FRONT | ♥ 1 | sooo good) i like this. |
| Oct 21 13:50:03 | 13m 30s | ScrapBoys | ♥ 3 | An interesting concept and stunning graphics, but it lacked a sufficient challenge; I started defeating everyone too quickly and didn't feel any real resistance. |
| Oct 21 14:34:29 | 44m 26s | When the Skies Were Young | ♥ 2 | I really enjoyed your flight simulator; everything runs incredibly smoothly—an amazing achievement for just 72 hours! I know that handling the controls for a large structure within a game engine can be quite challenging, but you pulled it off. Flying in your simulator feels incredibly smooth and enjoyable; I spent an hour and a half flying around and had a great time! |
| Oct 21 15:03:55 | 29m 26s | fishGrinder | ♥ 2 | I liked the atmosphere and the overall concept, but—for me personally—it’s quite exhausting to constantly catch fish and then frantically process them in order to keep moving. That said, I think the gameplay might feel a bit simpler if all the controls were grouped on one side. Overall, it’s super—better than most things I’ve seen. I like it. |
| Oct 21 15:10:29 | 6m 34s | Observatory 85 | ♥ 1 | Great atmosphere and familiar gameplay—simple yet engaging. It’s really addictive; well done, guys! That said, it could use a bit more innovation in terms of gameplay mechanics. Personally, I also ran into an issue with the controls: in the Chrome browser, the mouse cursor would occasionally jump around, which made it impossible for me to finish the game—it got pretty frustrating at times! Still, I really like the visual style—big thumbs up for that! |
| Oct 21 15:20:55 | 10m 26s | STACK/86 | ♥ 0 | Honestly, this looks and feels like pure "vibe-coding"—is there even any part of this that was actually done by a human? Sorry, I don’t mean to offend you; I use "vibe-coding" myself, which is exactly why I’m so familiar with the kind of interfaces that neural networks churn out. |
| Oct 22 07:36:12 | 16h 15m | Obsolete Absolute | ♥ 1 | Очень круто, стиль и графика потярсна, особенно порадовало наличие локализации. есть пару моментов которые я бы улучшил: 1. альтернативное взятие предмета тоже на Е, думаю это могло бы быть удобнее. 2. строение карты, не смотря на всю крутость текущей и продуманное возвращение по цепи, я думаю что иной дизайн карты мог бы улучшить ощущение от игры, на самом деле как минимум я вижу в этой игре забеги за лутом и прокачку изобретений на базе, что-то типо Ыкстракшена, такое я бы взял в стиме) |
| Oct 22 16:53:06 | 9h 16m | Mr. Radio | ♥ 0 | 🫡🥰 |
| Oct 24 11:01:32 | 42h 08m | cassette 1998 | ♥ 1 | The gameplay is quite meditative, but honestly, it’s just not for me. It’s a solid piece of work, and I like the visual style, but I would have preferred more activity or freedom of action. |
| Oct 24 11:04:03 | 2m 31s | ANALOG QUEST: DAY OF THE DIAL-UP | ♥ 0 | It really feels like a neuroslope, mostly because of the graphics, sorry( |