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Feedback comments for LD60
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| Timestamp | Since previous | Game | Thoastbot's comment | |
|---|---|---|---|---|
| Oct 19 09:34:39 | Polasnap | ♥ 1 | Screenshot 2026-10-19 112811.png Lets say it was close the first time... Lucky that the game was so fun, i wanted to play another round anyway! :D Really love all the cure little critters! And i got the SS grade in the end \o/ Screenshot 2026-10-19 113142.png Great entry, enjoyed my time a lot! | |
| Oct 20 04:26:07 | 18h 51m | Punch Corp | ♥ 1 | Was stuck for way too long on day 3, before i realized i can just write to different memories by adding the mem number as argument... i feel so dumb x.x The game was really nice, felt a bit like creating your first codes in a new coding language. Was a bit confused at the start because i wasn't able to just punch holes into the card where i wanted with the mouse - it wasn't clear that i can only put holes in the current row. Switched to keyboard, felt much better :D Puzzles were well made and interesting, tho after i finally got throu day 3 the rest were one taps x) Screenshot 2026-10-20 062247.png |
| Oct 20 04:59:09 | 33m 02s | Prayday | ♥ 1 | The game worked without any bugs on my end, the story was fitting and the theme aswell, obviously, cant be anything much older than runes and rituals xd I think it would've been cool to have runes that influence the 'flow of the prayer points', if im not mistaken, its only "activate each rune 4 times" atm, paired with the plenty space one has it wasn't to hard to place runes where they work best, even without knowing what comes. Maybe reducing the runeside to 3*3 for the 10 rounds would've been good, that way one would've need to manage space way more. Also as mentioned before an endless mode for this game would've been great, with that the 4*4 would've started to get crowded aswell! Overall a good entry and fun to play, just needs a bit more :D |
| Oct 20 12:07:30 | 7h 08m | What is this? | ♥ 1 | Loved the sprites and the music was also really good. Was a bit confusing to find the right items, did i miss some hints or was it intended to be trial and error? |
| Oct 21 05:58:40 | 17h 51m | Plug & Play | ♥ 0 | Great game, feels like a really interesting take on a platformer, but it gets really hard in the later parts, got a few scenes past the blue cable sign, but couldn't get throu everything x.x I can imagine that controller is the way to play this, on keyboard its a bit hard to get used to the color swapping, especially if you need multiple color changes mid jump to get past a hurdle. Graphics feel really fitting for an old TV setup, sounds and music also felt ideal! Overall really good entry! |
| Oct 21 06:15:36 | 16m 56s | Zombie Apocalypse | ♥ 0 | A nice game, got a few points to share that are maybe worth to think about: Sprites are nice, tho some animation while moving would've been cool. Overall gameplay felt a bit hard because the zombies can just annihilate you instantly because they can all hit at the same time - maybe a small invulnerable time after a hit would help to make the game feel more fair. I also changed my sword a few times for other items and was screwed then, would've helped a lot if collecting items while having an open spot would put the item in the open spot, especially since you probably always want the sword in your hand to get rid of those zombies x) None the less, i encountered no bugs what so ever, everything worked and after getting into the kinks of the gameplay it felt reasonable hard to play. The elephant looked a bit more out of place than everything else, but i guess for 'the elephant in the room' that is more than perfekt - so overall a really nice entry! |
| Oct 21 17:46:45 | 11h 31m | Tinker's Terminals | ♥ 0 | Sweet game, took me some time to find the map and the room for the first secret sign - but i enjoyed the moment i finally got 'unstuck' by noticing something new :D I tried getting smashed by a platform, but after being stuck in the ground for a second, i just got unstuck so that didn't work xd Other than that i had no bugs, and i really love the final animation, hope people actually get that far, its worth :D Screenshot 2026-10-21 194138.png |
| Oct 22 19:58:47 | 26h 12m | ZERO_DAY | ♥ 1 | Nice graphics, loved the monitor effect. Struggled a bit with placing parts cause they kept on connecting with the center piece. Sounds and music was fitting, gameplay felt a bit stiff, but i feel like thats on me for not building a better ship xd Overall good job! |
| Oct 25 14:06:46 | 66h 07m | Semaphore | ♥ 0 | This was great! Everything worked and felt smooth, difficulty went up a bit fast, but thats a minor problem. I would have loved keyboard inputs, i feel like that would've made it a bit faster to react. Also a bit more road for the monsters would've been great! So one can actually utilize the 'stack commands' feature, because for me at least, it was near impossible to even see more than 2 monsters at once, except for way into lategame when they are already over stacking and im to slow to keep up - other than identical monsters in a row there wasn't much use for the command stacking. None the less really nice game, i especially love what you made out of the theme, really unique! |