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| Timestamp | Since previous | Game | detectiveLosos's comment | |
|---|---|---|---|---|
| Oct 20 01:14:57 | HELL TOOLKIT | ♥ 1 | Indeed, it does lag heavily on the web build, so I played mostly on the Windows build. It took me quite a number of tries to mostly(?) figure out how the graph propagation works. What helped me to understand was that I purposefully didn't connect things together, started connecting them one at a time to see what will happen. And with lots of nodes the game throws at you all at once in the beginning, it's a bit overwhelming. I really liked this mechanic of building up your own imp killing node machine, but so far I couldn't get past acquiring 6 pentagrams. Every time after some wave there is a single imp left, and I'm frantically rebuilding the machine and toggling the next wave without getting the rewards to delay the inevitable. Hopefully I'll manage to get the last two pentagrams later ;) P.s. this is quite a departure from your usual silly 2d games, but still it's great to see your take on something completely different :) | |
| Oct 24 14:41:31 | 109h 26m | Don't Run | ♥ 2 | The game is very moody and suspenceful, especially with those 4th wall breaking moments (breathing, beverage appearing, typewriter in the end). Coincidentally I also felt cold while playing and also had a mug of coffee on my desk 😮 I felt so smart in the beginning for managing to explore and take the letter with me, but on a second playthrough I figured you can't progress without taking it 😆 I played through it twice - first time being very on edge and trying to roleplay a bit even, and the second time trying to explore everything that I might've missed and hoping to find any alternative endings (seems like there are none? And overall on the second playthrough the game seems quite linear with not that much branching). I think the amount of text was just right, it kept the good pace while still managing to convey the atmosphere. Although the speed at which the text prints never felt just right 😄 It felt way too fast for me to read as it prints, but felt way too slow on the reentry into the scene. I think I didn't quite get the meaning behind the story (if there is any, although I see you have spoiler blocks in your replies here, so I'll read them after this), but it didn't hinder my enjoyment. I still felt the tension and the relatable nature of going into a municipal building, and then the final appearance of Mr S. Man was humorously ominous. Given that it runs in a terminal with an emphasis on "don't run" I wonder if it's possible to Ctrl+C out of the process and have something weird happen 🤔 I'll give it a try when I get a chance. Special compliments to the music and to the fact that it changes as you process - it added extra goosebumps to my playthrough. |
| Oct 24 22:26:29 | 7h 44m | Mr. Havoc in The Web | ♥ 2 | Fun little game, I enjoyed poking my nose everywhere and trying to discover all the secrets in the levels. Although I haven't figured out how to leave bad comments on Mr Bobinson's page, felt like I clicked everything, but nothing happened. Managed to get the good ending sitting on a beach 😄 Platforming is smooth and the music spices the action, especially on that first cyberspace level 🎵 |
| Oct 24 22:47:48 | 21m 19s | Gun Salvage TD | ♥ 0 | I think I won the game because I built the ultimate armed fortress! Screenshot 2026-10-24 234156.png At first the game appeared way too difficult, enemies just start going at you without giving any breathing room. But on my third attempt I built this three-walled fortress and all of a sudden enemies couldn't get to me. I wish there was an infinite amount of escalation in terms of enemy spawn count, so that you always lose no matter what, but then there would be an end score of how long you lasted. But other than that a neat little game, nice and simple, and I quite liked the idea of balancing walls vs turrets. |