Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → detectiveLosos
Feedback comments for LD57
detectiveLosos's games and stats for all events →
| Timestamp | Since previous | Game | detectiveLosos's comment | |
|---|---|---|---|---|
| Apr 8 19:16:21 | Magnético | ♥ 2 | The game is simple, but the aesthetics and all the effort and polish you put into it made me feel like a gourmet tasting a marvelously crafted meal. Not much feedback to give here, it's perfect the way it is, although I wish there was some extra game mechanic added each day, like for example the need to uncover hidden parts of the treasure from mud in order to tell if it's fake or not. Thanks for making it! | |
| Apr 8 20:57:08 | 1h 40m | Dark Depths | ♥ 2 | Very atmospheric game. With the visuals and the heftiness of the controls it really felt like navigating the deep ocean in a heavy submarine. It was a bit difficult to read the log entries because of some font aliasing issues. And I also didn't quite get the purpose of the upgrade menu, the submarine seemed quite capable even without any upgrades. I did enjoy playing through the game, scouting the depths for all the logs and wining the final torpedo combat. |
| Apr 10 21:28:24 | 48h 31m | abyss | ♥ 2 | I loved the artstyle, the colors and the pixel physics. Kicking around the destruction debris in this game reminded me a lot of the old Cortex Command game. I'm writing a comment after coming back to the game for the third time, on the first two attempts I pretty quickly lost all my resources, got stuck in that cave and quit. But this time I finally realized that buildings need a proper foundation to not collapse and also that you can build vertical ladders out of planks. So my winning strategy was to build up some blocks with production buildings on them in the empty space, and then to keep building a 2-blocks wide pillar to the sky. Screenshot 2025-04-10 220655.png I enjoyed the game quite a lot, and the only piece of feedback that I've got is I think there should be a lot more starting resources in order for the first time players to mess around and experiment and not immediately lose. P.s. The treasure island reference in the character bio was neat! ☠️ |
| Apr 10 21:43:47 | 15m 23s | Where is Jeremy Wattson? | ♥ 1 | Perhaps Jeremy Wattson was the friends we made along the way? This was certainly a weird one. Nice puzzles, deep dialogues. I didn't get to be Jeremy Wattson, but at least I got an apple and a fish! |
| Apr 10 21:54:08 | 10m 21s | Walking Simulator | ♥ 2 | I mean, it does what it says on the cover, it's a very detailed simulation of walking. So detailed in fact, that it simulates the whole existential crisis going through the mind of the elephant-man when he realizes that he lives in a procedurally generated world, hence it's not quite real-time yet, but we are getting there. Truly state of the art. Makes me wonder what is possible to achieve in another 10 years with this pace of technology advancement! |
| Apr 10 22:20:20 | 26m 12s | Holy Moly! | ♥ 1 | The "depth shifting" aka digging mechanic is absolutely brilliant! And the completely out of place blood splashes in this otherwise cute game made me giggle a lot while playing :D I was like "How dare you forbid me from entering these lands?!" when jumping on those farmers with a shovel. Loved the cute procedural (I'm guessing) animations, I certainly recognized the same style as your previous snail game :) Short and fun, I wish it was a bit longer with maybe a huge combine harvester boss at the very end, but oh well, jam time is very limited. |