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Feedback comments for LD59
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| Timestamp | Since previous | Game | Stalemeat's comment | |
|---|---|---|---|---|
| Apr 21 07:46:02 | SYNCROBAN | ♥ 1 | This is great. The key to good game design is having a simple control layout but the player gets a lot of milage out of it. I liked how the puzzles got more interesting with the sync and pickup mechanics. The game looks really sharp too, great use of color and animation. All around a very creative entry. Great job! | |
| Apr 21 07:52:40 | 6m 38s | SAVE PICTO! | ♥ 0 | Hmm, what are the controls? I don't know if the game is working as intended. Very hard to tell what is going on or what to do. |
| Apr 21 08:01:44 | 9m 04s | Virtual Human And Electronic Franch Fries | ♥ 0 | Overall a nice entry for a jam. I will have to say the level layout was a bit confusing and didn't read well. Like doors to other scenes or platforms you can jump through didn't look like you should. The art was good. And the signal minigame worked well. |
| Apr 21 08:09:54 | 8m 10s | Outcry | ♥ 1 | This game has a good presentation. Very, cooperate 80's. This game will be great for a person who is into this kind of thing. Nice work. (Looks like something that would be on Adult Swim) |
| Apr 21 08:11:56 | 2m 02s | Sea Star | ♥ 0 | There isn't a download on the link. |
| Apr 21 08:21:50 | 9m 54s | Blazing Brave Hyperion M | ♥ 2 | This was pretty abstract but I think I understood the game enough. Some control UI like shift, or have an icon of the Kaiju over it's health will give the game more life. When my HP or the mental connection was depleted the game just kept on going. I see a nugget of a cool idea here. Nice work very old-school. |
| Apr 21 08:52:07 | 30m 17s | BeepBeep Panic! | ♥ 2 | Impressive work for a jam title. The overall tone doesn’t fully come together, but the core gameplay hits the right notes for a tower defense. I was able to jump in immediately, and the layout made navigation simple. Everything functioned the way it should, and the design choices were solid. Despite the loose themes, it’s a fun foundation with a lot of potential. Good work. |
| Apr 21 09:00:11 | 8m 04s | DRAW!!! | ♥ 0 | The art is great! This game is for someone with sharp reflexes and a bunch of patience. Good work overall, fits the theme nicely. |
| Apr 21 09:07:59 | 7m 48s | Don‘t Drop Signal | ♥ 1 | The concept is tough to grasp, even with the rules clearly explained, but the art and atmosphere are fantastic. It’s clear a lot of work went into this, especially for a first entry. I just wish I were the kind of player who could fully wrap my head around how to play it properly. Still, it’s a striking and memorable game. Nice work. |
| Apr 21 09:20:54 | 12m 55s | ECHOES | ♥ 0 | From the jump it was pretty difficult. Introducing a maneuver that should have been eased in later on rather than be the fist obstacle to overcome (jumping after falling) can turn some players off. But the sound design was nice. I like how the respawn checkpoints were generous. I also like the idea of seeing the hazards when you get to a certain range, sometimes. This quickly became a game full of trial and error but I can tell a lot of work went into this jam game so it's a good entry. |
| Apr 21 09:31:44 | 10m 50s | AGENTS RHYTHM & RAID | ♥ 2 | At first I was like what does this have to do with rhythm, then after the first couple of waves it all came together. I like the growth in abilities, and how you get them. Pretty cool mashup of ideas in this game. I like the art too. Very Y2K style. Got to say the S slash ability is hard to land a satisfying hit with. A very ambitious jam entry, good work! |
| Apr 21 09:37:55 | 6m 11s | Extremely Loud Frog Toy | ♥ 1 | This entry feels like a toy in and of itself, almost like a modern day theremin. It looks great and sounds great, and the creativity really stands out. I have never played anything quite like it. |
| Apr 21 22:47:55 | 13h 10m | oops, wrong alien | ♥ 5 | This was a different experience. Really cool idea for a jam game. Nice and clean with great art and style. I wasn't sure if I was playing this right but after the days were up and I got the results, I understood the concept. |
| Apr 21 23:00:04 | 12m 09s | Harmonic | ♥ 1 | Great looking the game. The presentation is very well done. I ended up just looking at the numbers over the heath bars instead of trying to figure out the math from each card or what the wave looked like. At least the results were clearly labeled, so thanks for that. Solid polished entry. Great work. |
| Apr 22 01:59:15 | 2h 59m | SIGNALOOSE | ♥ 2 | The game is hard to control, understand, play etc. but I assume that's the point. Wasn't entertaining at all to be honest, but the presentation was really nice. It executed its atmosphere very well. |
| Apr 22 06:36:40 | 4h 37m | Defend The Radar | ♥ 1 | The auto fire is a nice design choice. Hitting the enemy was satisfying with the sfx. The game works well but the difficulty balance was off. I guess it will be an easier experience if the player knows what is coming next. |
| Apr 22 07:20:58 | 44m 18s | I Contact | ♥ 3 | I didn't understand this game. Too cryptic. Maybe a bit more clarity in the intro will help players figure it out. |
| Apr 22 07:28:33 | 7m 35s | Do-roidhicky | ♥ 3 | Wow, do-hicky indeed. This was fantastic! So many frantic controls, it was very funny. This game captured a real nonuser friendly cartoon-like contraption built by a mad man, or in this case an alien. Fantastic work! |
| Apr 22 07:45:25 | 16m 52s | Radio Tower | ♥ 2 | I really enjoyed this one the most so far! Really well done. Fits the theme perfectly. I got screwed on day 10 because I was not aware that a new road opened up. That can probably be telegraphed so players don't make the same mistake I did. Great entry. |
| Apr 22 08:45:24 | 59m 59s | The Rift Between | ♥ 3 | I can only assume this wasn't finished. It's lacking a lot, like sound, game design and a weighted jump. But this is a jam after all so it's just an exercise. At least the art was good and there was a restart button. I failed to get to the goal. |
| Apr 24 01:28:19 | 40h 42m | Sacred Bleorgan Artifacts | ♥ 1 | The presentation is really nice here. Very old-school. I don't think Atari is the right word to use here of what it reminds me of but that is the closest comparison I can think of atm. The game plays well and it seems to be well balanced with good signal indication shown within the game and the humans give up at a good rate. This is a great entry! |
| Apr 24 09:23:50 | 7h 55m | The Last Frequency | ♥ 1 | The art is great. I had major trouble picking up the tools. Had to click like an insane person expecting a different result. Eventually she would pick them up. But the stuff that was fixed just broke again so I gave up. Nice entry for a jam though. |