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Feedback comments for LD59
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| Timestamp | Since previous | Game | skeyven's comment | |
|---|---|---|---|---|
| Apr 21 06:21:54 | The Red Watcher | ♥ 1 | This feels really atmospheric. I love how you turned a signal into an incremental game and flipped the usual clicker into something you mostly watch — that’s a really fresh idea. The “panoramic vision” at the end is especially cool. Super stylish presentation. Снимок экрана 2026-04-21 091857.png | |
| Apr 21 07:46:52 | 1h 24m | Small Among Storms | ♥ 3 | Pretty cute game. It looks really beautiful. The idea of using signals from nature is unexpected — I wouldn’t have thought of that! Very clever. (My squirrel died so many times I don’t think I brought a single acorn home, haha) The jumps feel a bit floaty, and the camera is a bit too low for my taste. But it was fun — I played it through to the end and even found the key in the pond (by accident, lol). Снимок экрана 2026-04-21 104425.png |
| Apr 21 08:27:09 | 40m 17s | Light of the Beacon | ♥ 1 | This is a cool and unusual take on planning. To be honest, I didn’t fully understand how it worked at first, but once it clicked, it became really engaging. If I didn’t have to check out other games, I feel like I could’ve spent a few hours playing this one. |
| Apr 21 08:47:51 | 20m 42s | The Lighthouse | ♥ 2 | Great acting, man! It turned out really atmospheric. How many endings are there? I feel like I definitely didn’t get the best one, but at the same time it kind of feels like there couldn’t be any other outcome :D |
| Apr 21 13:18:20 | 4h 30m | Invisible | ♥ 2 | The concept is very interesting! Walking through the tomb and reading traces that signal how your predecessors survived or died is a really cool idea! I probably missed having the ability to control the flashlight myself while standing still. But it was fun to play (I think I never quite figured out what to do with the ghosts and just brute-forced my way past them). The idea is really cool! |
| Apr 21 17:43:11 | 4h 24m | TWILIGHTHOUSE | ♥ 4 | The idea is really great. I think I didn’t fully understand all the mechanics. For example, the light bulbs that get delivered seem to affect the width of the lighthouse beam. But I didn’t understand what the crates do. And the health hearts seem to get used up immediately if you let even one enemy through. But it was fun to play. Although it feels like the segments with the neural lighthouse keeper don’t quite fit and stand out from the main game’s style (even if it was also generated—I’m not sure). Снимок экрана 2026-04-21 203924.png |
| Apr 21 18:04:09 | 20m 58s | GIMME TV | ♥ 3 | Hey from DTF, dude! So far your game is the best thing I’ve played here! And I finished it not because I had to, but because it really hooked me and was fun. Снимок экрана 2026-04-21 210133.png |
| Apr 21 18:06:36 | 2m 27s | Signal Board | ♥ 0 | It doesn’t load. And you didn’t provide a link to Itch.io or attach a Windows build that can be downloaded. :( |
| Apr 21 18:21:37 | 15m 01s | Effigy of the Sky Lords | ♥ 1 | Damn, this is a really nice little quest with cute characters and a cozy world. My English isn’t good enough to figure out where to get ink for the letter. But it very sweet! |
| Apr 21 18:56:10 | 34m 33s | Radio Silence | ♥ 2 | When I looked out the window, I scared the shit out of myself!!! Guys, this is an excellent game! I didn’t use your hints and made it all the way to the end! I missed one sticker (the one on the pile of trash with the green beam coming out of it—I couldn’t figure out how to scan it). At first, what I saw didn’t excite me much. But damn, you made a really engaging quest! When my friend and I were brainstorming ideas for the “signal” theme, my wife suggested a signal from space that needs to be decoded. But we couldn’t figure out how to turn that into an interesting game. I’m really impressed! (I wanted to attach a screenshot of the ending as proof that I finished the game, but then decided it would be a spoiler) |
| Apr 21 19:25:33 | 29m 23s | Rat Signal | ♥ 1 | Раз уж игра поддерживает Ru language, то и отзыв оставлю на русском. Оч понравилось разбираться в том, как там камеры разложены. Что мышонку надо команды давать относительно него самого. Озвучка во время радио-переговоров: "Крысы-крысы!" топчик!) Ну и отсылка про "своих" разрывная Классно получилось Снимок экрана 2026-04-21 222258.png |
| Apr 22 13:41:40 | 18h 16m | Radio Survival | ♥ 3 | I get the idea — it’s fun. But the game turned out to be too hard for me. I only managed to build one satellite, and it got destroyed by monsters. Then I decided to gather enough resources to build three satellites at once, but it was hard to reach the rocks because the killed monsters kept respawning. In the end, one of them cornered me among the rocks so I couldn’t get out. So I made the heroic decision to destroy it with an orbital laser along with myself — and received a posthumous medal for bravery. Thanks for the game! The “signal” theme is fully realized. |
| Apr 26 16:17:40 | 98h 36m | Windward | ♥ 0 | The idea of navigating in the dark by throwing a flare is really interesting. The mechanic of throwing the torch like a boomerang is very cool, and I like how the camera follows it. I think I rescued one little frog. Then I ended up in a portal area where you have to jump over a pit while riding the wind. Showing the wind through the way the trees lean is a nice touch. But so far I only have the skill to make it over the first gap, not the second. The music really sets the tone! |
| Apr 26 17:11:47 | 54m 07s | Journal of Poisonous Experiment | ♥ 0 | What I liked: - The art and music — everything is great - The idea and interpretation of the theme — very cool What I didn’t like: - I don’t see any clear logic (or I just don’t understand it) for determining a tag’s property. It feels like pure trial and error. I’d like to have some additional mechanic to make informed guesses without risking a full session failure - Restarting after a failure takes too long — I want to return to the plant I hadn’t studied yet, not click through all the plants again :( Also, the intro radio dialogue can’t be skipped - I tend to place toxic tags on the right and non-toxic on the left. But in the hint book, for the first two plants, the toxic tag is on the left and the non-toxic one is on the right. Since there are only two tags, I didn’t immediately realize they’re color-coded - If I make a mistake on a plant I’ve already studied, I lose the knowledge I had gained about it Overall: the idea is great, and the game is very polished for a jam. But if you plan to develop it further, please take my experience into account. Thanks for the game! Снимок экрана 2026-04-26 200523.png |