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Feedback comments for LD59
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| Timestamp | Since previous | Game | Noobman64's comment | |
|---|---|---|---|---|
| Apr 22 01:06:52 | Adventures in Xenolinguistics! | ♥ 0 | Great puzzle I am not smart enough to solve. My initial reaction on seeing the .png files in the archives was thinking of the Gold plated disks we have sent to space showing potential aliens what we look like. I didn't even think of sentence structure or anything like that ๐ค . I didn't get far but I still got a lot of enjoyment out of your game while I played it. | |
| Apr 22 01:23:17 | 16m 25s | Sound Signals | ♥ 1 | Good use of the Theme! I'm glad You had time to add the focus mode in the end. It adds quite a bit to the game. Also good work on the spooky levels! really added some mood :) |
| Apr 22 01:50:00 | 26m 43s | Signadle | ♥ 0 | Good puzzles! I like how tactile the interface felt. I think the clear art and audio you made. I don't know if it was by design or if I did something wrong on my side, but The music would fade out completely after a while for me. pressing mute and then unmute would fixed it for a bit. Regardless, I had fun playing the game. I got to level 11 :) |
| Apr 22 05:03:06 | 3h 13m | Drone Supervisor II Online | ♥ 1 | Deceptively simple, this game got me hooked. To my shame I was not able to get above the $1600/day goal, but I'm hoping to come back and salvage my dignity ๐ The multiplayer has a lot of potential too, I can see a coordinated group doing crazy things by connecting their networks. Well done on all fronts! |
| Apr 23 02:44:34 | 21h 41m | Earth Assimilation Readiness Protocol | ♥ 1 | Hi! I'm going to leave you a tome to read because I'm a nerd who likes to talk about this stuff but my "TLDR" impression of your game is that I love it, and I hope I can play your next LD game too! Below are my wholly unqualified and inexpert opinions There seems to be a consensus emerging in the comments that the scope of your project may have been too ambitious. While I can see that point of view, I'd like to be a contrarian and pursue a slightly different approach. I think your scope was ambitious but I also feel like you achieved ~%90 of what you needed to achieve for a quick Jam/demo game. In that context, I think your scope and its ambition was just fine. You clearly have skill and what you have so far is already impressive for the short time frame. I feel like the weakest aspect of your game was the user experience. That might seem like a weird distinction to make, but I'd argue that in an alternative universe, you could have reduced the scope of your game by removing some game-play aspect, but that would not necessarily make the game easier to get into. I think that would require re-prioritizing work on how information is presented. Please allow me to bring up an example When the events pop up they get a red circle around them to let you know you should pay attention. Nice! You have to cycle through them by using the next key. That is less intuitive than just clicking on the icon, but that's ok on its own. Maybe programming the clicking would be too time consuming or maybe the frantic cycling between the points of interest is an intentional design choice. Your selection indicator on the map is also a red circle. You stop to read the signal info panel which is small and easy to miss. You look back up. Now there are new events and their red circles look identical to the selection indicator and you canโt tell whatโs what. A new player is fighting an uphill battle at every step of what I described Iโd like to end by reiterating that my experience with the game was very positive. On the 4th or 5th try I felt like I had the information to know what I was doing. At that point the game was not too hard or complicated at all. The theme was great as well. I like the idea of an overworked alien having to look after earth as he is downing a cup of space coffee and sweating profusely. Screenshot 2026-04-22 185614.png |
| Apr 23 03:34:13 | 49m 39s | Electrician Simulator | ♥ 1 | Wow what an elegant game! From the puzzle design to the flavor text, this game is oozing with character. I like the minimalist art and the clean interface. I beat the game pretty quickly, but I think I did the puzzles "wrong" because instead of doing math in my head, I just made patterns and adjusted them based on the graphs. I think that is another sign of elegant designs. Different users can interact with them differently, but still feel satisfied. Very impressive! |
| Apr 23 03:48:45 | 14m 32s | Squeaking For Love | ♥ 5 | Absolutely unhinged in the best way imaginable! No joke, it made me feel whimsy and wonder like a kid again โค๏ธ |
| Apr 23 04:28:00 | 39m 15s | Signal of the Dark Forest | ♥ 1 | Very evocative visual novel. You did a great job with the Audio in particular. Hope you are doing well. 73! |
| Apr 23 05:06:49 | 38m 49s | FINDER-1 | ♥ 1 | Top notch compo game! Striking visuals, moody atmosphere and innovative game design. I appreciate the hint system and the video you recently added ^. It was intuitive that the wide would be a rough estimate and narrow would be for detail examination, but I initially underestimated how useful the beam is at its narrowest setting! |
| Apr 23 23:53:38 | 18h 46m | Signal Desk | ♥ 1 | Great work! I don't know if there is a name for it but I really like the way that instead of having a UI element floating around, You present the code names on a piece of paper that remains visible on multiple views. As you have mentioned in your responses, the time limit makes it very hard to really tie things together but I see a lot of potential in the narrative aspect too. My highlight in that regard was when in day 6 I got a message that said Unknown: Please stop this" ๐ . Pretty simple in the grand scheme of things but enough to make the player think "What am I doing?" and "are we the baddies?" ๐ |
| Apr 24 22:47:04 | 22h 53m | Coherence | ♥ 1 | "The pipe game she tells you not to worry about" ๐จ A Very cool game. I got to the level with 4 colours but that was just about the limits of my intellect. The retro space effects were an excellent addition. The core mechanics would still pull through without the extra thematic flare, but IMO, games really do need a little something extra sprinkled on top to make them feel nice to play. It didn't stop me from enjoying the game but I encountered a possible bug where after completing a level, the game froze in the "searching for signal" phase and I had to refresh. I'm on Win11 and Firefox. Thanks for another great LD game! |
| Apr 25 23:32:43 | 24h 45m | Outcry | ♥ 1 | Clever game! I love the theme and 80s aesthetics like the previous commenters. I also want to take a minute and thank you for the devlog! Knowing how other people make games is one of the main reasons I do LudumDare and I wished everyone talked a little about how the sausage is made. Your cutting room ideas sounded very thematic and fun. If drugs-induced fist fights on the trading floors are not 80s, I don't know what is! |
| Apr 26 21:55:10 | 22h 22m | Signal Out of Space | ♥ 1 | I like the abstract narrative tokens mechanic. Reminds me of games like "Fallen London" and "Cultist Simulator". Well done on the post jam version as well. The colours help the tokens stand out better there |
| Apr 27 22:04:34 | 24h 09m | Data Dungeon | ♥ 1 | I like your game! Good atmosphere and mood. It has an eerie sense of mystery to it. |