Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Mastoast
Feedback comments for LD59
Mastoast's games and stats for all events →
| Timestamp | Since previous | Game | Mastoast's comment | |
|---|---|---|---|---|
| Apr 25 12:59:41 | yAI presents Himari, the Beautiful Super Genius Artificial Intelligence | ♥ 0 | What a great entry ! Very impressive content for 48h, and a clever use of the theme, that's very inspiring. | |
| Apr 25 13:33:14 | 33m 33s | Foto | ♥ 1 | It's a fun concept, and it's very smart to use this type of concept in a community driven game jam such as the ludum dare, it's very effective. Visuals are really great, and i think a bit of ambiance sound could bring even more life to the game, at least a SFX for taking a picture of finding the right spot. Also the mouse sensitivity was reeeeally slow, it was a bit frustrating to turn around (maybe it is needed to match the picture spot with precision ?) Anyway, great entry, well done ! Here's my 2 pictures (sorry if anyone use the first one in their game, i was testing the limits of the game 😄 ) photo.png photo(2).png |
| Apr 25 13:54:25 | 21m 11s | Pheromone | ♥ 1 | great entry, with solid work on visuals and sound design, that give a great feeling when drawing paths. I would love to see more levels with more diversity of obstacles |
| Apr 25 14:12:23 | 17m 58s | Oops! Too Many Signals! | ♥ 0 | It's an impressive work, especially if it's your first jam. The core concept is well made. some of the destinations are harder to go to. I never managed to bring a train to the destination #2, because you have to bring it at the top right of the map first. Also, you could really bring more life to the game with simple juice, visuals and SFXs, particles and screen shakes for exemple, but i know that we don't always have time to implement thoses 😄 |
| Apr 26 09:39:45 | 19h 27m | Signal Breaker | ♥ 1 | very solid entry. You write that you wanted to focus on scope and juice, there are both very good ! this kind of scope is very smart for a 72 hours game jam, you have a game with lots of content, well done |
| Apr 26 09:57:22 | 17m 37s | Talkie | ♥ 1 | nice entry ! I love the work on ambiance and sound design. I also liked the small interactions with trees and plants, it really bring some life in the game |
| Apr 26 10:25:52 | 28m 30s | Formation Tactics: Line Breaker | ♥ 1 | Great entry, it's rare to see a tactical game on these jam format, and you add interesting options. I felt a bit soft lock early in the game, with no way to unlock the situation, and every turn were the same. Also, you should be careful when playing the same sound multiple times, as it does not sound good when it happens. You can easily fix that by adding a random pitch when playing a sound effect. Screenshot_20260426_121606.png |
| Apr 26 20:32:37 | 10h 06m | Safe Haven | ♥ 1 | It's a nice scope to make scoring games like this ! I liked the visuals, and i would have loved to be able to better see obstacles before their spawn, most of the time, there is too many things going on the screen and it's a bit brutal when the sea monsters spawn directly under a ship. |
| Apr 26 20:54:49 | 22m 12s | Long Distance | ♥ 1 | great entry, with a fun concept. The cursor icon made it hard to be precise and that can be a bit frustrating some times. Also i ended scrolling on the itch.io page when i was scrolling but already reached the bottom of the game, i think the possibility to play the game in full screen could really help in that way, you should have the option in your itch project page. Anyway that's a great amount of content to explore the concept, well done |
| Apr 26 21:15:39 | 20m 50s | Keeper of the Wild Shores | ♥ 1 | I've been thinking for a long time on how to make a 1 button game with morse code, and never managed to find a good concept, but you did amazing 😄 I really like the visuals, and all the nice work done on feedbacks, you have a very well polished game as well |