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Feedback comments for LD59
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| Timestamp | Since previous | Game | Jvdwijk's comment | |
|---|---|---|---|---|
| May 4 20:34:37 | Dot Dash Mash | ♥ 0 | Nice entry! The game was very polished, and the game had quite a good difficulty curve (Levels kept getting more difficult instead of random difficulty spikes). Very interesting concept as well, and the art style was very fitting. If you continue this I'd recommend adding some speed sliders, especially the dialogue could have been faster for me. | |
| May 4 20:45:41 | 11m 04s | MEGAHONK | ♥ 1 | Fun game! I'll gladly take my final score. I would've liked to see my overall highscore but quite an addicting game to play kuvi.png |
| May 4 20:51:15 | 5m 34s | LiNX Elektrika | ♥ 1 | Fun game! I spent way too much time on the 3rd level figuring out how to get the cables to their sockets without overlapping each other (until I figured out that they can overlap..). Cute take on pacman! |
| May 4 21:00:36 | 9m 21s | Super Signal | ♥ 1 | This is such a cool game! It really fit the theme and the small conversations were pretty funny. I did not expect some of these to be so difficult, but still quite a fun game! |
| May 4 21:11:24 | 10m 48s | Signal Interference | ♥ 1 | Dope visuals! The gameplay was pretty good and well balanced. The music fit really well into the game and the theme. |
| May 5 20:27:51 | 23h 16m | Panic! at the C.I.A. | ♥ 2 | Really cool concept! It took quite a while to understand what I had to do and what counted as disco but once I got the idea it was really fun to figure out. It could've been nice to have some information about disco somewhere tied to the game, so that the player doesn't have to go out of their way to research any bits of info about disco. Maybe something like the manual in Keep Talking and Nobody Explodes (but you already have an insane amount of content for a jam game to even think about making this). The voice acting and story were also really well done! |
| May 5 20:40:19 | 12m 28s | can u talk? | ♥ 2 | Nicely polished game! THe music was very fitting for the game. I'd recommend resetting the platforms when the player respawns, having to wait each time you fall or lose signal is a bit of a punishment |
| May 6 11:45:30 | 15h 05m | GAME OVER: Earth | ♥ 1 | Such a cool game! You understand quite quickly what you have to do, and everything is pretty polished. There might be a small bug if you only have your center city left, the game froze for me on the 10th day. On the 9th day I used my missiles a bit too quick and realized I had a problem when I had 1 missile left and 4 enemies heading toward my cities.. If you have leftover missiles from a previous day, do they get added to the next day? |
| May 6 11:59:44 | 14m 14s | The Homing Crows | ♥ 2 | Interesting game! It was fun trying to figure out what the best flow of movement was, you want the neutral cities for the numbers, but you risk getting cut off. Like IndiePanda says, I was not sure why sometimes my people moved to a city and sometimes they didn't.. I am guessing it has to do with the turn timer, but this made moving from city to city a bit confusing. I think this would work better if you can set up where you want to go and have a submit/send button to send your people on their way. That way you can have an indicator of "these people move here" and you let the player know when they will move around. Bonus: A small pause menu to restart the game / level would be nice! |
| May 6 12:04:04 | 4m 20s | The Lighthouse | ♥ 1 | Cute game! It had nice art, voice acting and a story, very impressive for a solo jam game! The only thing that I would change, is having a couple restart checkpoints. I wanted to see what happened if I didn't defend myself and had to start back at the beginning. |
| May 7 19:26:26 | 31h 22m | Baywatcher | ♥ 2 | Cute game! The graphics fit well together and everything seemed really polished. The whales were definately my favorite! I think it would be nice if there was a bit of a glow on the boat you were guiding. |
| May 7 20:09:14 | 42m 48s | signOS | ♥ 1 | Really cool concept! It took me a while to understand that robots can signal to other robots, but once I realized that the game clicked right away. It would be nice if we could cancel a signal, or go a step back because I've messed up multiple times because of mis inputs. Fun entry! |
| May 7 20:41:48 | 32m 34s | Dragonia Siege | ♥ 1 | Fun take on the theme! Some of these were a bit difficult to figure out but I got there in the end. !> For example the tree did not stand out from the other trees, if you changed the tree slightly like you did with the shovel jewel it would be a lot better! !> Once I figured it out, I really liked the konami code puzzle, but I wonder if everyone will get this puzzle. Maybe you could hide the konami code somewhere in the game? (If you've done this, I totally missed it) Good entry! |
| May 7 20:51:43 | 9m 55s | Signals From Somewhere | ♥ 0 | Interesting take on the theme! The first couple of levels were quite fun to figure out but it got pretty difficult later on. It would be nice to toggle mute sliders so you can focus on one slider at a time to align them properly. Unfortunately the game started freezing every so often which made it difficult to fully beat the game. Still, great job with this entry! |
| May 7 21:02:57 | 11m 14s | The Last Transmition | ♥ 1 | Dang, thats a cool menu! This has been a really polished entry, the difficulty curve felt right and the puzzles were fun to check out. Like fabelay said, it would've been nice if there was more information on what was wrong, but I made do with trying things out until I got it. |
| May 8 22:43:05 | 25h 40m | Noise Shelter | ♥ 0 | Fun game! !> Later on it became more of a "how can I kill everything" kinda game, but that was also a good challenge, to see how high my stats could go. One thing I'd recommend; let the player choose to go to the ending of the game. Right now there is a hallway with "end" at the.. well, end. Let the player walk to the end instead of booting them to the end screen right away. That way the player can turn back in case they missed anything (I had a couple of rooms I still wanted to explore!) noise_end.png |