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Feedback comments for LD59
hammerfrenzy's games and stats for all events →
| Timestamp | Since previous | Game | hammerfrenzy's comment | |
|---|---|---|---|---|
| Apr 21 01:13:49 | Resonance: Pulse of the Deep | ♥ 2 | Nice atmosphere, enjoyable pixel art. Agree that some of the spikes were a little aggressive, but overall I liked it | |
| Apr 21 04:52:29 | 3h 38m | Signal's Shift | ♥ 2 | Perhaps my brain is too small or tired after the jam, but man I had a lot of trouble getting the signal to match x_x |
| Apr 21 05:17:21 | 24m 52s | Sin(x)mancer | ♥ 1 | Really like the aesthetic and idea of getting stronger by matching your waveform to the nodes. Definitely would benefit from pacing out the concepts & enemies |
| Apr 22 04:53:19 | 23h 35m | Effigy of the Sky Lords | ♥ 1 | Very cute! The text progression and visuals feel pretty polished. Wish we could swim uphill just as fast :P |
| Apr 22 05:09:29 | 16m 10s | m01d | ♥ 2 | Definitely unique, definitely very difficult! |
| Apr 23 03:21:39 | 22h 12m | SignalM | ♥ 0 | Took a bit but I was able to figure out how to get the meerkats out. Would be nice to be able to move them after they've left the hole. Congrats on your first jam! |
| Apr 23 03:36:33 | 14m 54s | Stray Flare | ♥ 2 | Good atmosphere. I think I expected the compass to work the opposite way and that got me lost several times before I figured it out lol. |
| Apr 23 04:04:59 | 28m 26s | packet_loss | ♥ 2 | Got into a groove and then was given 5 deletes in a row...alas. I like the way the background moves a bit with the mouse, it's a nice touch. |
| Apr 24 03:38:47 | 23h 33m | Long Distance | ♥ 1 | Retry/level advance wouldn't work consistently for me which made it difficult to learn (had to refresh the browser every time). |
| Apr 24 04:00:38 | 21m 51s | Signal Blast | ♥ 2 | I like the idea of your upgrade choice affects how the difficulty increases. Would have liked to see how charged your blaster is, especially since it seems to be the primary weapon. |
| Apr 24 04:11:20 | 10m 42s | Warden of the Depths | ♥ 1 | I did it 😩 congratulations.png I think if you could only be hit during an attack and not just moving around that might feel better, although its a pretty big design change. I felt really cool doing the double projectile parry and then fell straight into the flames, that was rude. |
| Apr 24 04:35:15 | 23m 55s | Tooth Fairy | ♥ 2 | !>You know, I feel like I should have known |
| Apr 24 18:46:53 | 14h 11m | Lost Crab in the Great Sand Labyrinth | ♥ 2 | Polished and one of the more unique games I've come across this jam. I do agree the theme isn't 100% there but there's no denying this is well executed. |