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Coro_yy

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TimestampSince previousGameCoro_yy's comment
Apr 26 11:03:56 A game about a radio, vessels and bombs ♥ 1 You managed to fulfil the theme completely by 100%. Awesome job. The different frequencies, songs and random words appearing while shuffling through the radio were a great touch. Visuals could've used a bit more love and a skip button would've been nice but that's the only criticism I have. All that is left to say is ZEBRASTREIFEN.
Apr 26 11:17:13 13m 17s Hoist the Flag! ♥ 1 Fun idea but very confusing in the beginning. Adding the option to use the numpad/number keys would've been nice. Music became a bit monotone after a while but I liked that it got faster and faster the lower the timer got. Graphics were very simple but fitting for this sort of game.
Apr 26 11:27:14 10m 01s Mail Cats ♥ 2 Cute artstyle and nice lighting for your very first project. Wasn't sure why I kept dying on the moon, so that was a bit frustrating. Audio would've been nice, at least a tiny bit here and there. I'm not quite sure how this game fits the Signal theme though.
Apr 26 11:49:27 22m 13s S.L.O.P. - Signals lost on planets ♥ 2 Nice idea and concept. Felt like it needed to be a bit too pixel perfect to finish some levels, i.e. the black holes could've been a bit bigger for my personal liking. Really liked the spaceship UI idea.
Apr 26 11:58:43 9m 16s the_Core ♥ 1 Signal theme was totally met. The visuals or rather the particle system you used was a great visual touch. Maybe it's personal preference but inverting Q and E would've felt more natural to me. Maybe failing when hitting a wall too hard could've been implemented.
Apr 26 12:14:17 15m 34s Lil' Lost SPARK-Es ♥ 0 As a puzzle game, it did a great job. The camera could've been a bit further back since the levels were quite big. Just for the sake of visibility. Also the music was a bit too repetitive and became rather annoying after a minute. Other than that, the game itself worked really good.
Apr 26 12:23:27 9m 10s Into The Nightmare ♥ 0 The idea is nice on paper but I never really felt like the beep is leading me towards the final room. Some sort of higher or lower frequency depending on your distance would make sense. Also the levels felt a bit big. I think I kept running in circles for a few minutes without any Trauma spawning in. My biggest issue was the camera that was lagging behind quite a bit. It just felt weird.
Apr 26 12:38:40 15m 13s Human Signal ♥ 0 I'm note quite sure how it corresponds to the Signal theme. But the game itself was entertaining, even though the tutorial was a bit too much text for me personally and I forgot half of it once I started playing. Also some funny texts which is a plus.
Apr 26 12:54:48 16m 08s hehe,cars ♥ 1 Visuals are amazing, even though the car doesn't fully fit the rest of the game imho. The theme was 100% met. Also the whole concept was nicely executed and unique. I personally found the controls a bit frustrating. Just pushing the car was faster than actually driving it. Also I have no idea how I won my races, because the AI was always at least half a lap in front of me. Oh and talking about pushing the car, the physics were a bit janky at times with the car flinging through the air.
Apr 26 17:20:10 4h 25m Phase Signal ♥ 1 Probably the best one I played yet. Simple but very cool style, matched the theme perfectly and the difficulty was just about right for a small game jam title.
Apr 26 17:30:01 9m 51s Piggybacker ♥ 2 That was fun! Fits the theme. If I had to complain about something it would be, that the music was super loud and that it wasn't really clear that I had to scroll down in the menu bar on the left to find the newly unlocked tools.